• R O L E S •

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--- Good Team ---

Leader ~
Leaders get two lives, their votes count as two, and they cannot be accused or investigated. Other than this, they are like innocents. The only public role.
Amount: 1

Deputy ~
After the murder has taken place, it is time to accuse one to two cats, with evidence, of course. You PM me your guess. If they are killed, the leader takes their place, if the leader is killed, the medicine cats take their place, if they are all murdered, innocents choose.
Amount: 1

Medicine cat ~
Every round, they PM me what cat they wish to protect, this cat will either survive the attack or simply be protected. They may only protect themself once, and they cannot protect the same cat twice in a row.
Amount: 1 - 3

Matchmaker ~
This charming cat may pair two cats together once per game. The cats they match must be older than kits and in the same age range, so no elders with warriors, but queens with warriors are allowed. Cats that have a mate can only be paired with their mate, and the cats who are matched will become companions.
Amount: 0 - 1

Stargazer ~
Every two nights, the Stargazer may ask Starclan about a cat and learn if they are good, neutral, or evil. They then can choose if they wish to share the info they get with the deputy or not. They may bring a dead cat back once per game.
Amount: 0 - 1

Innocent ~
Simply a regular cat. All they're here for is to vote or be chased off.
Amount: Depends

--- Neutral Team ---

Wild card ~
Every round, there will be a chance for a cat to be a 'wild card'. If there is a cat with this role, this cat will kill once per game. Any evidence provided about this cat is considered a trick, there to mislead the deputy. This cat does not have to be voted out for the innocents to win.
Amount: 0 - 1

Prophecy Teller ~
A role that only I can be. It will not happen often, but if the game lasts longer than 5 rounds a starclan member may visit the deputy with helpful information.
Amount: 0 - 1

Companions ~
Two cats who are very close, so much so that if one leaves or dies, the other, devastated by the loss, will run away. Protection counts for both companions. This role gets stacked on top of different roles, so the companions can both be innocent, or maybe one is a murderer, medicine cat, etc... It's possible, but rare, for both cats to have roles. The deputy and leader can't be companions, however. Kits can't have companions.
Amount: 0 or 2 (4 if there's a matchmaker)

Executer ~
This cat can choose to attack and kill another cat during voting time. If the cat they attack is on the evil or neutral team, they will be allowed to stay, but if they are on the good team, the executer will be chased away. They will always be chased away if they attack a protected cat.
Amount: 0 - 1

--- Evil Team ---

Murderer ~
Every round, they will murder a cat. They can still vote. There will be hints, things like their eye color, to help you find out who is the killer. I will PM one of the murderers each round to ask who they want to kill. They will know who the rest of the evil team is.
Amount: 2 - 4

Assassin ~
Every two nights, they can poison a cat. Protection does not prevent cats from being poisoned. This role can only be in the game if there are two murderers. They will know the other members of the evil team.
Amount: 0 - 1

Starless ~
The Starless may find out the role of a cat once every two nights and can choose if they want to share what they learned with the murderers or not. They know at the start who the murderers are, but will not know if there is an assassin or not. They can bring back a member of the evil team once, at the cost of their own life. The innocents can win if there is a Starless, as while they are evil, they can't kill.
Amount: 0 - 1

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