Haruhime's status in long term

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SANJURO HARUHIME

MAGIC:

rare magic

Uchide no Kozuchi: this rare and very unique magic is a level-boosting magic that can only be used on one target, other than the caster. Its effect use on a person last around 15 minutes if Haruhime puts a lot of Mana into it, after which an interval around 10 minutes is required before it can be used again but as her magic got stronger, this spell can now last about an hour, it can last 2 hour's if she puts a lot of her Mana into it, and because of her full power being released, this can slightly increase the status gain from someone's status while this is active. Because of the magic's extraordinary power, information about it is kept secret to prevent others from targeting her for it as she also can use this on herself so this magic can help Haruhime use a self-level up with blue fire around her body to boost her attack and defense, this will only last for about 30 minutes before she burns out, and the longer this spell is active, the more Mana she drains in the process, thus, she uses this spell as a last resort only measure.

Kokonoe: this was Haruhime's secondary effect that she got after her true power has been awoken thank's to Alcaeus improving her magic. It is a special enchant magic that creates a maximum of nine tails on Haruhime. By chant connecting Uchide no Kozuchi with it, she is able to add the former's effects to each of the tails she creates, enabling her to cast it on multiple people at once but only about 4 at a time for now

Kitsune Mage: this allows Haruhime to be able to create illusions, use a form of shapeshifting, have slight possession of a person's mind in order to tell if they are lying or hiding something, and with this, she is able to decide who she can and cannot trust, as well as able to even tell the status and abilities of other adventurer's with a glance

attack magic

Fox Flame's: this allows Haruhime the ability to use fox-fire in the shape of a large forest on fire that engulfs a large group of enemies or a single enemy with flaming binding's to bind them as they are burned from the inside out as flaming spear's pierce through their body and are swallowed alive by flaming tornado

Sinking Fang's: this is a magic spell that releases a tremendous shockwave that is able to bypass physical and magical defenses in order to damage opponent's, however, Harihime would need physical contact to use this spell appropriately, but the shockwave and stun or kill based on what Haruhime desires without much fail, only Ottar was able to keep moving, but the spell did cause him tremendous damage none the less

Arrow's of the Divine Archer: this magic fires a magic blast that can change trajectory to home in on its target. this spell helps in long-range combat and she is able to focus and create about 50 of these on one or more targets at a time.

defensive/support magic

Field of Kindness: this spell raises the target's resistance against physical and magical attacks and also heals the target slightly with their abilities triple their normal standard's, combined with her level up magic, she is able to greatly increase someone else's or her own abilities by very much.

Divine Intervention: This spell creates a barrier that completely blocks physical and magical attacks within a large area of her choosing, though the bigger the field she's protecting, the weaker the shield will be, though she can put more Mana into the spell, but since it's Mana costing, it's not a spell she resorts to unless she's using it within a small field like protecting herself or someone else.

healing magic

Dia Fratel: this is a top-class healing magic capable of healing anything such as wounds, stamina, status ailments, and curses within a 5-meter radius. Once cast, the magic stays behind for a certain amount of time as a barrier of light, continuously healing anything that's in its effective range.

Kitsune's Resolve: this is a curse removing spell able to dispell or weaken any curse so long as she is strong enough to heal it with lot's of Mana, however, based on the curse itself will determine if she's strong enough to heal it

SKILLS:

Mikuzumenohou: Mikuzumenohou increases the effects of Haruhime's magic and improves mind usage.

Soteria's Protection: this skill allows Haruhime the ability to use her beastification to the fullest extent without losing control and allow her a limited time before needing to turn back at night

Nine tail Fox: this skill allows Haruhime the ability to have 9 slot's for magic spell's other than the ones she has from her bloodline, she has 3 set's of attack magic, 2 defensive magic, and 3 rare magic she uses for her support, and 2 slot she gained she had used for healing magic, though she is skilled, she tries to keep some of her magic a secret for only her allies to see as this would make her a target for other adventurer's

abilities

Concurrent Chanting: A high-level technique involving casting magic while fighting or moving around. Its difficulty is likened to dealing with a bomb with both hands while fighting due to the chance of failing a chant or not being able to control their own magic power.

Beastification: this enables Haruhime to unleash her true form and power, normally a beastfolk loses control and becomes more violent, but Haruhime has a skill that help's her in this regard. the trigger is being in sunlight so only during the day is this possible, but thank's to the skill that allows her to maintain control of herself, she is also able to use this at night, but only for an hour before turning back, when transforming, she grows claw's and fang's, her eye's glow red, she has 8 more tail's grow, and her forearm and legs grow fur on them similar to her hair and tail with the ability to run on all 4's and scale wall's and such, and she doubles in her normal power, though she does become more impulsive and easy to anger to where she will lose control

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