Brian Saves the World, Maybe
  • Reads 53,677
  • Votes 5,599
  • Parts 56
  • Time 4h 32m
  • Reads 53,677
  • Votes 5,599
  • Parts 56
  • Time 4h 32m
Complete, First published Apr 10, 2018
Brian Walker, the IT guy at a small government contractor, has two problems. First, he hasn't had his morning coffee, and second, a strange voice in his head claims an alien invasion is underway.
Solving the least pressing of the two should be pretty simple, but that leaves the coffee issue to deal with!

Still, what if that voice is telling the truth? Brian's lunch buddy, Dale, thinks so-but then, he also thinks the government has been putting mind control drugs in the water supply.

After deciding to trust the voice in his head, all he needs is a first-rate team to face off against the aliens. He ends up with a Princess Bride fanatic (with eyes for him), a conspiracy theorist, and a cosplayer.

Follow Brian and his ill-equipped band of office workers, as they try to save the world from well-meaning aliens that have finally lost patience waiting for the human race to kill itself off.
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Slide 1 of 10
INSERT 25¢ TO CONTINUE : Into the AudoScape cover
Obsidian cover
Not Your Ordinary Alien Story cover
The Four Baristas of the Apocalypse (sample) cover
Hybrid: The Awakening cover
The Black cover
The Plague(A BWWM Dystopian Novel) cover
Countdown to Doom cover
Injected ((RLLY FUCKIN OLD)) cover
The Dream Catchers cover

INSERT 25¢ TO CONTINUE : Into the AudoScape

10 parts Complete

"Take a deep dive into the forgotten early-CGI worlds hidden through the walls and wires, but make sure you at least know a way out. After a minor car accident, three kids stumble upon a strange glowing crate with an advanced Virtual Reality set inside of it. With this new found power, the youngest of the kids begins to spot a common enemy lurking within each electronic device. With this influencer in disguise, the world around these kids begins turning itself inside out. As it seems like the mysterious device is the only key to stopping this vicious virtual villain, it becomes increasingly difficult to pull herself back into the warming embrace of her own reality. " ---- Art and story by Jebbadibbah Max Headroom, Dragons Lair and other nostalgic properties described belong to their owners, respectively