Side Quests and Bad Ideas
  • Reads 29
  • Votes 5
  • Parts 7
  • Time 1h 33m
  • Reads 29
  • Votes 5
  • Parts 7
  • Time 1h 33m
Ongoing, First published Apr 27
2 new parts
Portals open to anywhere.

For the right adventurers, that means fortune, fame, maybe a statue in their honor.

For Nym and her crew? It usually means trouble.

Their home is Airamar, where mercenaries, mages, and misfits gather between jobs. And when the 'Tavern at the End of the World' lights up with a new portal, someone's always just reckless enough to step through.

This time?
It's them.

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Portal 1 : Veradin

A city of sand, steel, and cheers loud enough to shake the sky.
In Veradin, champions win more than gold-they win the right to rule.
The arena is the heart of it all. Races, battles, showdowns designed to keep the crowds roaring and the city spinning.

Nym and her crew came for a good fight and maybe some coin. But Veradin doesn't do "simple."

Out here, glory isn't given. It's fought for.
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78 parts Ongoing

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