Races:
Humans...
Elves...
Orcs...
Kitsune...
Centaurs...
Minotaurs...
Cyclops...
Kobolds...
Tibbits...
Demi-humans (or beastkin)...
Wraiths...
Halflings...
***
Ability stats:
Strength
Dexterity
Agility
Constitution
Intelligence
Wisdom
Charisma
Luck
Faith
***
Strength is just sheer muscle strength and bone/tissue density.
Dexterity is hand-eye coordination and one's ability to use complex tools or movements effectively.
Agility is speed and balance, as well as flexibility. Improves dodging and stuff.
Constitution increases lifespan by a small amount, improves your immunity to disease and poisons, and directly increases your 'HP'.
Intelligence improves your ability to remember and comprehend things, as well as your affinity for magic and total MP.
Wisdom improves mana regeneration, senses, and problem solving skills.
Charisma improves your physical appearance based on your own ideals of beauty, and your social skills.
Luck decreases chances of getting bad Karma while increasing chances for good Karma- based on the number you have.
Faith determines your alignment to God and evil, and decides how effective your prayers or demon rituals are- also increases your ability to be affected by celestial beings.
***
- Classes:
*Physical:
Rogue
Ranger
Knight
Warrior
Brawler
Barbarian
Paladin
Monk
*Magical:
Wizard(witch)
Sorcerer(ess)
Warlock
Mage
Cleric
Druid
Oracle
Necromancer
***
The requirements for the classes determine the bonuses your races get,
Example: A ranger needs Dexterity, some Strength, some Agility, some Constitution, some Intelligence, lots of Wisdom, little Charisma, decent Luck, and little faith
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Guardian Core Lore
General FictionLore for my book: Guardian Core. Hopefully it's enjoyable.