Basic Info

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Races:

Humans...

Elves...

Orcs...

Kitsune...

Centaurs...

Minotaurs...

Cyclops...

Kobolds...

Tibbits...

Demi-humans (or beastkin)...

Wraiths...

Halflings...

***

Ability stats:

Strength

Dexterity

Agility

Constitution

Intelligence

Wisdom

Charisma

Luck

Faith

***

Strength is just sheer muscle strength and bone/tissue density.

Dexterity is hand-eye coordination and one's ability to use complex tools or movements effectively.

Agility is speed and balance, as well as flexibility. Improves dodging and stuff.

Constitution increases lifespan by a small amount, improves your immunity to disease and poisons, and directly increases your 'HP'.

Intelligence improves your ability to remember and comprehend things, as well as your affinity for magic and total MP.

Wisdom improves mana regeneration, senses, and problem solving skills.

Charisma improves your physical appearance based on your own ideals of beauty, and your social skills.

Luck decreases chances of getting bad Karma while increasing chances for good Karma- based on the number you have.

Faith determines your alignment to God and evil, and decides how effective your prayers or demon rituals are- also increases your ability to be affected by celestial beings.

***

- Classes:

*Physical:

Rogue

Ranger

Knight

Warrior

Brawler

Barbarian

Paladin

Monk

*Magical:

Wizard(witch)

Sorcerer(ess)

Warlock

Mage

Cleric

Druid

Oracle

Necromancer

***

The requirements for the classes determine the bonuses your races get,

Example: A ranger needs Dexterity, some Strength, some Agility, some Constitution, some Intelligence, lots of Wisdom, little Charisma, decent Luck, and little faith

You've reached the end of published parts.

⏰ Last updated: Aug 03, 2020 ⏰

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