Lance and the team venture onto a Galra base on a planet so old no one remembers its name. The plan was to get in, rescue the prisoners, and get out. However, the Paladins are met with a ghastly sight and have no clue what to do about the aftermath.
Lance and the team venture onto a Galra base on a planet so old no one remembers its name. The plan was to get in, rescue the prisoners, and get out. However, the Paladins are met with a ghastly sight and have no clue what to do about the aftermath.
Keith has kept a secret from his friends ever since he joined Voltron, hesitating to leave. But that hesitation is demolished when he and Lance bond and have an "accident" over a game of truth or dar...