The rules of the village are simple.
1. Never go out after dark
2. Stay where the golems can protect you
3. Stick to the trade assigned to you
Mira likes to follow the rules. She spends her days helping her dad work on his maps of places she never plans to visit and ignores the strange moans and hissing noises she hears at night. She has every intention of carrying on their nice, quiet ways.
And then the illagers attack.
Mira is quite literally pulled from the only life she ever knew and dragged into a mansion deep in the woods. There she meets Belle, a prisoner from another village who's figured out what the illagers are up to. Their only way to escape a dark fate is to run off into the wild, like Mira never dreamed of doing. But in doing so, they uncover strange new sights and ancient secrets. Just how much have her people forgotten of their past? And is it worth remembering again?All Rights Reserved