It would've been a normal Friday. Weekend plans. Chemistry tests. Relationship rumors. Choir drama. But, on that day, at 9:10 a.m., all 1,484 students of Stonewall Academy High School wake up on their homeroom desk. With almost zero memories of the morning before, there's two things in common about each of them: They each have a tight bracelet around their wrist and identical smartphones on their desks. With barely any time to process things, they're called down to the cafeteria, where the rules to a simple game are announced. 1. In everyone's locker is an object which would be of greatest use to them. 2. On everyone's phones are apps to help them. 3. With whatever means, every student must kill each other. 4. The last student remaining emerges victorious. Across the school, six students will battle for survival and discover the meaning of trust and betrayal. RAYMOND is the junior valedictorian, a loner who makes up for it with brains. SKYLAR is the most popular girl in school, who has tabs on almost everyone from her yearbook and newspaper class. JESSE is a star athlete on the varsity baseball team, looking to protect his friends. ALYSSA is a kind girl of many talents, a doctor-in-training and former cheer captain. GRACE sticks to herself and prioritizes survival, but has mastered the sport of archery. ROWAN is a freshman who struggles in school, having lived in his brother's shadow his whole life. These six people don't know much about each other at the start of the games, but will find their fates entwined in ways none of them will have expected. As the games go on, friendships will be forged and challenged, and loyalties will be tested. Out of the battlefields will come unbreakable bonds and resilient hope. The clock ticks down. The only way out is to play, and the only way to play is to fight.
14 parts