izumi Wayne is daughter of batman unlike batman Izumi has a emitter quirk called telekinesis Telekinesis Her second Quirk is considered well-rounded, as it could be used in an offensive, defensive, or supportive role. The most basic use of this Quirk involved the manipulation and movement of nearby small to medium-sized items. Basic techniques include: telekinetically binding or restraining a target, pushing or pulling a target, and levitation. Small to medium-sized objects can be influenced fairly easily. Larger objects and moving objects can be influenced as well, requiring a higher application of mental fortitude and concentration to override the effects of mass, momentum, and gravity. Like exerting oneself physically, it was dangerous to use this Quirk on large objects without proper precaution. Pukeing was a common side-effects of using her Quirk. Her Quirk could be quite destructive, as the user could choke a target or snap limbs. Other offensive capabilities of Telekinesis included: tossing a target about with blasts of force, telekinetically crushing a target, unleashing a telekinetic burst of concussive force in an area, or tearing apart an area with a psionic sphere. Defensive usages included stopping incoming attacks or projectiles, telekinetic barriers, repelling nearby enemies away, moving a friendly target out of the way of danger, and stopping falls. Telekinesis was quite versatile and supportive, including remote manipulation and flight.
5 parts