Information

119 3 0
                                    

Healing:
1 herb= +5 health
5 herbs= +25 health
10 herbs= +50 health
(And etc)

Health bar:
Cats can lose health during a battle, or during leafbare if they get sick.

Kits have 15 health at maximum, but kits born weak will be born with only 5-10 health. The maximum health of weak kits can be improved through training when they are apprentices, or through a rare type of herb medicine-cats may find will foraging.

A kits maximum health will increase by 5 when they become an apprentice, and by 10 when they become a warrior. All cats can gain maximum health through training, which each cat can do once a moon.

When cats become elders, their maximum health will go down by 5 every moon, no matter what you do to try and stop it. The higher you can get it while they're young, the longer they will live.

I don't know if I'm explaining it right. Maximum health is the highest the health can be. If a cat had 50/60 health. Their health would be 50, but their maximum health would be 60.

Attack Damage and Hunting:
Attack damage also depends on training. Everytime an apprentice trains they will gain 1 attack and 1 hunting point. The more attack points they have the more damage they will deal, and the more hunting points they have the more prey they will catch.

This works the same for adult cats. However, when they train there is only a 50% chance that they will gain any points.

Elders will not be able to hunt or fight once they reach a maximum health of 15, and even before that their battle and hunting skill will go down each moon.

Camp:
Your camp will start with a defence level of 10/100.

You can upgrade each den once, and build structures such as a wall, a trench and a guard post to keep your camp safe. Each upgrade will add 10 defence points to your camp.

The higher your camps defence, the harder it will be for other clans to invade your camp.

Putting guards on duty (2 at maximum) before you end the moon will also give your camp protection, but the guards will lose health due to it.

Buildings:
Leaders den upgrade- 100 sticks
Medicine-cat den upgrade- 150 sticks
Warriors den upgrade- 50 sticks
Apprentice den upgrade- 50 sticks
Nursery upgrade- 80 sticks
Trench- 50 sticks
Wall- 150 sticks
Guard post 1- 30 sticks
Guard post 2- 30 sticks

Pregnancy:
When breeding cats, there is a small chance that a cat will not get pregnant. This depends on age and health. An unhealthy, older cat will have a lower chance of getting pregnant.

Healthy she-cats from the age of 12-50 moons have the highest chance of getting pregnant.

If an unhealthy, older she-cat manages to get pregnant, there is a much high chancer of having a miscarriage, or having sick or stillborn kits.

Clan VillageWhere stories live. Discover now