List of Superpowers

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Generic Physical Superpowers

Superstrength

Speed

Durability

Agility/reflexes

Healing/regeneration

Supersenses

Sight/hearing/smell/taste/touch

Sensing danger (spider-sense)

Sensing other types of events (dishonesty, murder, etc.)

The ability to remove senses (like inflicting blindness, etc.)

Longevity/immortality

 
Forms of Transportation

Climbing/wall-crawling

Swimming/water-breathing

Flight

Teleportation

Exceptional leaping (e.g. the Hulk)

Phasing/intangibility

 
Time-Based Abilities

Temporal manipulation (like The Matrix)

Time travel

Prophecy

 
Elemental Control/Manipulation

Basic elements (fire, water and/or ice, earth, wind)

Electricity

Light

Darkness and/or shadows

Gravity

Magnetic forces

Radiation

Energy

Sound

Nature

 
Generic Mental Abilities

Skills and/or knowledge

Popular categories: science, mechanical, computer/electronics, weapons-handling/military, driving, occult/magical.

Super-intelligence

Resourcefulness (“I’m never more than a carton of baking soda away from a doomsday device”)

 
Psychic Superpowers

Telekinesis (moving objects mentally). Can be restricted to a particular type of material (e.g. metal for Magneto, paper in Read or Die, deadlines for B. Mac, sand, etc).

Telepathy (reading minds)

Mind-to-mind communication

Mind-control

Possession (total mental control)

Memory manipulation (may include creation/alteration/deletion)

Mentally generated weaponry/objects

Mindblast

Ability to locate someone mentally

Forcefields

“Psychometry”–the ability to learn things about the past or future of an object by touching it

 
Biological Control

Acid/poison

Controlling plants and/or animals

Shapeshifting (animals).

Shapeshifting (people)–mainly useful for disguises/stealth. In some executions (e.g. Clayface), the user’s body can create weapons or otherwise modify itself for combat.

 
Miscellaneous Talents

Elasticity

Self-destruction

Self-liquification

Gaseous form

Growth/shrinking

Self-duplication

Invisibility

Absorbing someone else’s powers

Negating someone else’s powers

Luck manipulation (good luck for hero and/or bad luck for enemies)

Illusions

Pocket space–the ability to hold and remove objects so that only the user can retrieve them. It could be used for carrying really heavy equipment, hiding valuable and/or stolen and/or highly explosive goods, concealing weapons, smuggling candy into movie theaters, removing a hostile explosive, etc.

Ability to control density

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