Ambidexterity - This creature may block one additional creature, and may block creatures with menace as if they didn't have that ability.
Ambush - This creature may block creatures with trample, first strike, double strike, initiative, and/or rage as if they didn't have those abilities.
Anti-magic - Creatures blocking or blocked by this creature lose all non-mana abilities until end of turn.
Backlash - Whenever this permanent becomes the target of a source an opponent controls, you may have it deal 1 damage to that player or a creature or planeswalker he or she controls.
Barricade - At any time you may pay 2/W. If you do, this creature gets +0/+1 until end of turn.
Bullrush - This creature can't be blocked except by only one creature.
Courage - This creature may block creatures with fear, intimidate, dominance, and/or desecrate as if they didn't have those abilities.
Cumulative (cost) - At the beginning of each turn, you may pay X to activate this ability. The next time you would activate it this turn, you must pay XX, then XXX, etc.
Dominance - This creature can't be blocked except by creatures with fear, intimidate, rage, ambush, courage, and/or dominance.
Fortitude - This creature only receives first strike combat damage. All other combat damage is reduced to 0.
Homeland - Mana symbols on this card may be paid only with basic lands.
Initiative - This creature deals first strike combat damage and can't be blocked except by creatures with defender, first strike, double strike, ambush, tactics, and/or initiative.
Instigator - This creature can't block.
Latent - This card enters the battlefield tapped.
Mimic - When this card enters the battlefield or gains this ability, choose an ability of another target creature or Stasis. This card gains that ability.
Regeneration - At any time you may pay 2 or B/G. If you do, regenerate this card.
Retreat - Remove target creature from combat. It neither deals nor receives combat damage this turn.
Spellpool - As long as this creature is untapped, you may activate an ability of another creature or Stasis you control as if it had that ability. If you do, tap it.
Stability - This creature can't be tapped except when it attacks or activates an ability.
Stamina - This creature may block while it's tapped.
Strict - No effect may change the casting cost of this spell.
Stun - Tap target creature. Permanents tapped this way are exerted.
Sunder - If this creature would deal enough combat damage to destroy its blockers, you may have it deal the rest of its damage to target creature or planeswalker defending player controls.
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Vengeance: First Sub-set for Unleashed
FanfictionThe homeland strikes back against Tarrum and his minions.