Undertale Oc#1 Julian

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Oc Info:
Name: Julian
Age: [Undetermined]
Height: 5'7"
Race: Human Mage[Humans that retained their magic abilities]

Magic Color: Purple and Yellow[Perseverance and Justice]

Abilities: Perseverance: {??? Class Soul. Nothing is known about it, but in Undertale Soul mode, this attack method traps the opponent in a spider's web with limited movement because you must move up or down when on these strings. The soul is great on the defensive and average in the other stats. Sadly it is well known for being difficult to master out of six traits. It's also safe to say why it is hard to master in the first place based on its capabilities to enhance, create blasts of energy, and finally cause explosive shockwaves that can take out anything in its radius. In ranking, it is preferably a tank capable of taking in many hits, hence Perseverance's definition. Its Possible Manipulation is Volatility/Explosive Energy. This soul requires years of training to unlock the surface of its abilities.}

Analytical Mind: The individual exhibits a bias towards analytical thinking and a systematic approach to tasks and information. This approach resembles the systematic process of evaluating options or strategies in video games. However, it is worth noting that this method can occasionally result in overcomplicating simple tasks or identifying insignificant flaws.

AfterShock: If Perseverance users find themselves in a precarious situation with low health points, they can utilize their mystical aura to fortify their defenses. By skillfully blending similar Pokemon techniques of Bide and Endure, they can not only withstand enemy attacks but also redirect that energy back onto their adversaries, dealing a devastating blow. This exceptional ability allows them to effortlessly absorb incoming damage, making them an unstoppable force to be reckoned with on the battlefield.

Illusionary Visions: Ingeniously inspired by a Marvel movie villain, users can fabricate compelling illusions that ensnare and confound their adversaries. By manipulating the enemy's mind, the user can project various scenarios that undermine their target's mental fortitude, rendering them unable to discern between reality and fantasy. This technique operates much like a green screen but with the added psychological impact of immersive illusions.

Justice: {Ranger Class Soul. Common Undertale & Fangames depict their attacks being quick-paced energy projectiles or mainly bullets for offensive capabilities. While known for their great accuracy, this trait needs to improve in defense and endurance. It's also safe to say that it drains more based on its attacks requiring an amount of magic used per shot, along with the special attack "Big Shot," which requires a large amount of magic. In ranking, it is preferably a glass canon capable of immense damage but yet needs to be able to take many hits. Possible Manipulation is Photons/Light. This soul requires immense training for accuracy and mastery of the trait's magic abilities.}

Common Abilities:
Judge: As Justice Souls, These mages possess an innate ability to unconsciously appraise individuals based on their principles, conduct, and convictions. Like a legal proceeding, they may pass their judgment and cast individuals as either acquitted or condemned, with their destiny hinging on the final verdict.

Bullet Hell: According to most UT Fangames, the Justice trait was always known to possess the capacity to manipulate or fabricate yellow projectiles that resemble bullets, which they can unleash in diverse configurations. Before initiating this attack, a cautionary symbol emerges to alert individuals of the impending threat, emphasizing the possible hazards of Justice's ensuing action. It has been speculated that adept Justice sorcerers can even create a colossal surge of yellow energy commensurate with the intensity of a Boss Monster's onslaught.

Karma: There is a similar ability in Justice Souls that oddly resembles the notoriously brutal attack known as Karmic Retribution, which inflicts harm in direct proportion due to the amount of LV involved. Nonetheless, there is a significant distinction between the two skills; for Justice's case, it works in two ways: those who have suffered damage are entitled to compensation. While on the other hand, those responsible for their wrongful actions must experience the same level of pain that they have caused, hence the name "Karma."

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