'Little Girl'

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Little Girl is a difficulty 1 assist-type survivor.



Memory Fragment: When Little Girl uses this trait, all nearby players will be launched in a direction as a circle expands around Little Girl. This is useful for giving fleeing survivors a boost and pushing the hunter back.

Memory Sync: When synced with another survivor, the survivor receives various buffs. Hunters cannot attack Little Girl during a memory sync with normal attacks and abilities. Memory sync is canceled when the synced survivor is knocked down or Little Girl takes damage. Once memory sync ends, both Little Girl and the synced survivor get a 30% speed boost for 2 seconds. 

Here are the buffs memory sync brings the synced survivor:

Decoding  ->  70% speed increase
Vaulting  ->  15% speed increase
Pallet-dropping  ->  30% speed increase
Rescuing  ->  30% speed increase


Pity: Little Girl can teleport to any free-moving teammate within range so long as she isn't too close to the hunter. When she does this, her position will be revealed just before she teleports.




If you're in a match and Little Girl syncs with you, there will be a little doll-like thing floating around you. A lot of people who are new to the game get confused about this, myself included. That's what it is.



If you have any tips for playing as Little Girl or playing with Little Girl, let me know!  :)

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