Chapter 4 - Game Rules (Part 1)

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After entering the game, Xie Mingzhe, who had never played holographic games before, was stupefied by the image in front of him.

The vast starry sky and the resplendent Milky Way greeted his eyes. He also saw a meteor shower while travelling in a carrier spacecraft. Countless meteors dragging silvery white trails of light dotted the night sky, which was like gorgeous fireworks in the space.

Xie Mingzhe thrilled to enjoy the scene at the window. He felt like "granny Liu who was visiting the Grand View Gardens¹" – a bumpkin opened the door to a new world.

After a period of voyage in space, there was a "ding" in his ear and the crisp prompt sound said: "Welcome to the Binary Star. Your assigned residence here is: No. 7498 Apartment in G District. Please enter your personal space."

Landed on both feet, Xie Mingzhe took a deep breath to slow down his rapid heartbeat and turned his head to look at the so-called "personal space".

The design of three bedrooms and one living room was similar to that of a house in the real world. There were sofas, tea tables and LCD TV with a huge screen – it was probably the world channel, on which there were many literal messages that made Xie Mingzhe dazzled.

After leaving the living room, he followed the arrows beneath his feet to the bedroom. The system sound: "You can rest in your bedroom if you are tired. Certainly, you are allowed to change its decorative style and furniture.In addition, you can invite your friends to your house."

The game designers incorporated "Homeland Design" into the game. Every player had his own apartment that they could decorate and design to make a virtual friendship space.

Xie Mingzhe praised the design in the heart. He followed the instruction to the study from the bedroom.

The three walls of the study were lined with light blue metal display cases, which were divided into neat rows of small sub-boxes. Each sub-box is a square of 20×20cm, which was similar to a backpack that you can store cards and materials in online games.

There was a metal console in the center of the study. As Xie Mingzhe approached it, the system sound: "This is the [Card Console] where all the cards are made, decomposed, leveled and evolved. Please read carefully the card instructions."

Game newbies should pay attention to the instruction – this was Xie Mingzhe's experience from playing different games in the past.

With a gentle stroke, an animated version of a detailed explanation appeared in front of him.

Star Card Storm, of course, took card as the core of the game.

Star cards' strength depended on upgrading and evolution.

The initial card was level 1 one-star green card, which could evolve to a level 20 two-star blue card, level 30 three-star purple card, level 40 four-star orange card, level 50 five-star silver card, level 60 six-star golden card and level 70 (the highest level) seven-star black card.

Every time the card leveled up, its skill power would gain a percentage increase. When it evolved, its base attributes would be raised two fold. To evolve, the card must reach a certain level first, and then it needed to devour three cards of the same star level or one hundred fragments of high star level.

For instance, to evolve a six-star card into a seven-star card, players needed to raise the card level to 70 and then fed it three six-star cards or one hundred fragments of seven-star, and it could evolve into a powerful seven-star card with doubled strength.

Leveling up was easy to understand, which was to gain as much experience as possible to level. Xie Mingzhe interpreted the evolution of the card as "level breakthrough" in online games. Every time the card evolved, it would consume a lot of resources, but the high star-level card players obtained at last would repay them with doubled strength.

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