Chapter I

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It was beginning again. Even though everything seemed serene (the last embers crackling in the hearth; young servant girl and her child slumbering in a chair by the door; a tapestry half-finished against the wall, waiting to be completed tomorrow; one of the moons visible through a milky cloud outside the window; a lone bird, out of sight in the rafters, cooing placidly), Tay heard the first chords of the Song strike dissonantly somewhere far away.

The bird in the rafters croaked and took flight through the window. The baby in the girl's arms woke and began to scream. The Song swelled in intensity, yet still remained subtle and stately in tempo. The movement of everything seemed to take on the rhythm of the music as if strange choreography had been staged: the girl rising to the window, the clouds reflecting back red from the inferno below, her scream, all muted, consumed by the Song. Everything that came thereafter Tay had seen so many times, it had almost ceased to be a nightmare.

He did not remember anything of his life before coming to the island of Gorne, but he understood that there was something different in his past that set him apart from his cousins. It wasn't simply that his parents were dead. His cousin Baynarah's parents had also died in the War. Nor were the other Housemen on Gorne or nearby Mournhold unusually cruel to him. They treated him with the same polite indifference that any Indoril has for every other eight-year-old boy that got underfoot.

But somehow, with absolutely certainty, Tay knew he was alone. Different. Because of a Song he always heard, and his nightmares.

"You're certainly imaginative," his aunt Ulliah would smile patiently, before waving him away so she could return to her scriptures and chores.

"Different? Everyone in the world thinks they're 'different,' that's what makes it such a common sentiment," said his older cousin Kalkorith who was studying to be Temple priest and had a firm grasp on paradoxes.

"If you tell anyone else that you keep hearing music where there's no music to be heard, they'll call you mad and bury you in the Shrine of Sheogorath," his uncle Triffith would snarl, before striding away to attend his business.

Only his nursemaid Edebah would listen to him seriously, and just nod with a faint look of pride. But she would never say another word.

His cousin and chief playmate Baynarah was by far the least interested in the stories of his Song and his dreams.

"How tiresome you are with all this, Tay," said Baynarah, after luncheon the summer of his eighth year. He, she, and a younger cousin Vaster walked into a clearing in the midst of flowering trees. The grass was very low, barely up to their ankles, and there were big black piles of leaves from the previous autumn. "Now, shall we get back to it? What shall we play?"

Tay thought for a moment. "We could play the Siege of Orsinium."

"What's that?" asked Vaster, their constant companion, three years their junior.

"Orsinium was the home of the orcs, off in the Wrothgarian Mountains. For hundreds of years, it kept growing bigger and bigger and bigger. The orcs would come down out of the mountains and rape and pillage all over High Rock. And then, King Joile of Daggerfall and Gaiden Shinji of the Order of Diagna and someone else, I forget, from Sentinel all joined together against Orsinium. For thirty years they fought and fought. Orsinium had walls made out of iron and, try as they might, they couldn't break through."

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