Jupitermon Olympos Xll 1

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Now we are moving onto the Olympos versions of the Greek and Romans Gods of Olympus and they are vastly powerful than the main characters and those who can fight the demon lords. The first one is Jupitermon and is a God man digimon whose name and design are derived from the mythological Jupiter/Zeus, the Roman/Greek god of thunder, weather and sky. One of the Olympos Xll, it is a digimon that rules over the thunder and weather as the god that presides over the skies, and is Junomon's partner. 

Classification: Champion level Vaccine-Type God Man Digimon|Ultimate level Vaccine-type God Man Digimon| Mega level Vaccine-Type God Man Digimon, Member and Leader of the Olympos Xll

Powers and Abilities: Aegiomon(Superhuman physical characteristic, digimon physiology, sound manipulation, electricity manipulation, limited mind manipulation, expert hand to hand combatant), All previous abilities to a much greater extent, adaption), Holy(light manipulation, flight, forcefield creation, attack reflection), Dark(All Aegiomon abilities, darkness manipulation, flight, durability negation, precognition), Blue(all Aegiomon abilities, energy manipulation, flight), Green(all Aegiomon abilities, plant manipulation, flight), Jupitermon(Vastly improved versions of previous abilities, possibly durability negation with wide Plasement, power nullification.)

Attack Potency: Galaxy level(Fought and defeated Gryphomon and Hippo Gryphomon)} Complex Multiverse level(Stood up to Bacchusmon, one of the members of the Olympos Xll who is equal to the royal knights), Complex Multiverse level(Presumably superior to base, but to what level is unknown)

Speed: Relativistic+ with FTL reactions(Kept up with Gryphomon who is a mega level digimon)

Lifting Strength: Unknown

Striking Strength: Galactic Class

Durability: Galaxy level(Defeated Minotarumon while defending other digimon nearby from its attacks)

Stamina: Extremely high

Range: Standard melee range, as far as he carries his flute

Standard equipment: His flute, Syrinx, the two shields mounted on his arms, hammers and giant sword

Intelligence: Has the mentally of a kind young boy. Due to his amnesia, he is somewhat native and clueless, but he can be perceptive at times, manipulating the situation to lead enemies away from the nearby innocents. As Jupitermon he is a master of combat comparable to the royal knights. Discarding his emotions in favor of impartially, he is ruthless in combat towards those he deems evil.

Weakness: Aegiomon is something of a pacifist and doesn't like to fight, only bringing its full power to bear when someone he cares about is in danger. Attract Echo only works for as long as Aegiomon is able to play it. Somewhat arrogant as Jupitermon and has an animosity with Plutomon.

Notable Attacks/Techniques:

Aegiomon:

Attract Echo: Aegiomon plays a special tune that captures the attention of all who hear it, eventually eliminating their sense of self and forcing them to focus on Aegiomon alone, providing opportunities for other digimon to pursue or escape the targets.

Iron Thrust: Aegiomon hurls a sharp, backwards kick with the goat legs he prides himself upon.

Stun Beat Blow: Charges his fist with the electricity circulating within his body, attacking the nervous system to numb and slow down the opponents. 

Lighting Pie: Forms a pile out of lighting before thrown it down on his foe above to pin them to the ground.

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