Void-Sama

@Unseen_Being Let's start with spells. 
          	There is the vengeful spirit which is a big fireball. There is the desolate dive, which is where the knight jumps up and shoots down into the ground, causing a shockwave, and also shooting energy from where they land. There is the Howling Wraiths. when using it, 3 giant heads are released from the knight's body. They go either up, in front, or behind the knight. All of these attacks cost soul energy, which takes away the soul energy that can be used for healing. This keeps the spells balanced even though they are op. There are also the void upgraded abilities. The vengeful spirit becomes the shade soul. It is bigger and does 2x the damage with the void upgrade, but it doesn't cost more soul energy. 
          	The desolate dive becomes the Descending Dark. It now activates faster, and also makes a bigger shockwave. It does not cost more soul energy. Now the Howling Wraiths  become the Abyss Shriek. This makes them do 2x more damage, but there are 5 heads instead of 3, and there is a 3sec cooldown. All the spells are done, so now it is time for the Nail arts. 
          	There is the cyclone slash, which is basically a spin slash. You charge the ability for 3 seconds.
          	There is the dash slash, which lets the knight dash forward and unleash a big strike with his sword. it takes 2 seconds to charge.
          	 The mantis claws help him cling to walls and wall jump. He can actually hold walls and slowly slide down on them, unlike Mario's wall jump. He can also still wall jump from wall to wall as well  There is the Mothwing cloak, which lets him dash. It's basically cuphead's dash.  There is also the crystal dash. This dash is different, as it lets the knight fly until he stops it. He cannot change direction though. The final ability I will list is the monarch wings. These allow the knight to perform a double jump. For this story however, I feel like he should be able to fly due to the nightmare forms being super op.

Void-Sama

@Unseen_Being Speaking of ideas you could make a small chapter with random short stories involving the characters. The came of the chapter can be called Indie Cross: Shortsapalooza, and you could let people write their own shorts or gi  you ideas for shorts for you to write.
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Void-Sama

@Unseen_Being I can keep them coming. I have a lot stored.
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Oroscug

For Chapter 13 is it at all possible for Izuku to start unlocking certain aspects of the Shade Lord? Or is it too early?

Void-Sama

@Oroscug and by tournament I mean sports festival
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Void-Sama

this message may be offensive
@Oroscug well no, but, now that I finally have the fucking abilities, lets say when the tournament comes around, Izuku will have a long talk with shade.
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Void-Sama

@Unseen_Being Let's start with spells. 
          There is the vengeful spirit which is a big fireball. There is the desolate dive, which is where the knight jumps up and shoots down into the ground, causing a shockwave, and also shooting energy from where they land. There is the Howling Wraiths. when using it, 3 giant heads are released from the knight's body. They go either up, in front, or behind the knight. All of these attacks cost soul energy, which takes away the soul energy that can be used for healing. This keeps the spells balanced even though they are op. There are also the void upgraded abilities. The vengeful spirit becomes the shade soul. It is bigger and does 2x the damage with the void upgrade, but it doesn't cost more soul energy. 
          The desolate dive becomes the Descending Dark. It now activates faster, and also makes a bigger shockwave. It does not cost more soul energy. Now the Howling Wraiths  become the Abyss Shriek. This makes them do 2x more damage, but there are 5 heads instead of 3, and there is a 3sec cooldown. All the spells are done, so now it is time for the Nail arts. 
          There is the cyclone slash, which is basically a spin slash. You charge the ability for 3 seconds.
          There is the dash slash, which lets the knight dash forward and unleash a big strike with his sword. it takes 2 seconds to charge.
           The mantis claws help him cling to walls and wall jump. He can actually hold walls and slowly slide down on them, unlike Mario's wall jump. He can also still wall jump from wall to wall as well  There is the Mothwing cloak, which lets him dash. It's basically cuphead's dash.  There is also the crystal dash. This dash is different, as it lets the knight fly until he stops it. He cannot change direction though. The final ability I will list is the monarch wings. These allow the knight to perform a double jump. For this story however, I feel like he should be able to fly due to the nightmare forms being super op.

Void-Sama

@Unseen_Being Speaking of ideas you could make a small chapter with random short stories involving the characters. The came of the chapter can be called Indie Cross: Shortsapalooza, and you could let people write their own shorts or gi  you ideas for shorts for you to write.
Reply

Void-Sama

@Unseen_Being I can keep them coming. I have a lot stored.
Reply