Oc info

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Name: jay
Titles: outsider
Gender: male
Sexuality: straight (is shy and does not know what love is Becuase of heart breaks)

Stats:
Level one
Hp: 500/500, 40hp per hour
Mp: 750/750, 20mp per minute
Str:10
Dex:10
Vit: 10
Int: 15
Wis: 15
Luck:10

Stats:Level one Hp: 500/500, 40hp per hour Mp: 750/750, 20mp  per minute Str:10Dex:10Vit: 10Int: 15Wis: 15 Luck:10

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What each stat means

Str: 10% of strength is added to damage melee or ranged, or for the summoners sake how long he can keep the spells up in minutes

Dex: 10% of dex is added to speed, both atk speed and normal speed

Vit: 50X the sat for hp

Int: 50x the stat for mp/ 20% of it is how much damage the spell does or how much pentalty to the enemy in a debuff

Wis: 20% is mana regeneration per minute

Luck: 10% is how much of a chance luck will help out

Leveling up:
6 stat points per level

Three rolls on a roulette that can give him any thing like magic weapons to spell books he can not use

For the monsters depending on class per level

Swordsmen: 4+ to str and vit, and +2 in all of the other stats. 20% faster learning of any sword techniques or moves

Spearman: 4+ to str and dex, +2 in everything else. 20% faster learning of any spear moves or techniques

Rouge: 4+ to dex and luck, +2 to everything else. 20% faster learning of any rough techniques or moves

Magic apprentice: 4+ to int and wis +2 to all else. 20% faster learning of any magic

Monk: +4 to str and dex +2 all other stats, 20% faster learning of any hth moves or techniques

Archer: +4 to dex and luck +2 to all stats, 20% faster learning of any archer moves or techniques

The magic versions of them has a +3 in int instead of the +2

every evolution after that adds +2 to the stats and a extra 15% to faster learning

Yea my first time doing something like this so I tried not to make this op as possible and it will take to level 20 for any of the monsters to evolve so.. yea he's stuck with one monster for now XD

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⏰ Last updated: Dec 12, 2021 ⏰

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