Hunters (or Rooks/Castles) can move any distance in a straight line between hexes that are directly linked (as shown in the diagram).
They can't 'jump' so must stop if blocked by a piece of the same colour.
They can capture an opponent's piece, which is then removed from the board.
There is no equivalent of the 'castling' rule found in traditional human chess.
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How to Play Hexapod Chess
Non-FictionIf you have read "System" you will know that a chess game plays a prominent role. It's not just any old chess game however, but the version which emerged from the complex culture of the novel. Here are the rules of "hexapod chess" as played in the...