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A chessboard consists of 64 square spaces in an 8x8 grid. Each space is uniquely identified by a letter-number combination denoting first the file (vertical column "a" through "h") of the square and then its rank (horizontal row 1 through 8). Each piece has a specific name, an abbreviation (in chess notation), and specific move capabilities. Here, we'll explore the board, then each piece one by one. If you already know the basics, skip to the next section.

1Position the board correctly. The orientation of the board is important for proper play. When positioned properly, each player will have a dark square (typically black) in the lower left corner.2Place the rooks on the corners of the board. The rook is also known as the castle. It is abbreviated as "R" in notation and starts on a1, h1, a8, and h8. Those are the corners as denoted in the rank and file system.How do they move? Rooks may move any number of vacant squares vertically or horizontally. If an opponent's piece blocks the path, that piece may be captured by moving the rook to (but not beyond) the occupied square and removing the opponent's piece.Rooks cannot jump over pieces of either color. If one of your other pieces blocks your rook's path, your rook must stop before reaching that square.Castling is a special move involving rooks .3Place your knights next to your rooks. This is the "horse" piece. In notation, it's referred to as "N" (or "Kt" in older texts). The knights start on b1, g1, b8, and g8.How do they move? Knights are the only pieces that can jump over other pieces and thus are the only pieces that cannot be blocked. They move in an L-shaped pattern -- that is, two squares horizontally or vertically and then one square perpendicular to that (in other words, two spaces horizontally and one space vertically or one space horizontally and two spaces vertically).A knight captures a piece only when it lands on that piece's square. In other words, the knight can "jump" over other pieces (of either color) and capture a piece where it lands.4Place the bishops next to the knights. In notation bishops are referred to as "B." They start on c1, f1, c8, and f8.How do they move? Bishops may move any number of vacant squares in any diagonal direction. Like rooks, they may capture an opponent's piece within its path by stopping on that piece's square.The bishop proceeds, lands, and captures diagonally and remains throughout the game on the same color squares on which it begins the game. Thus, each player has a white-square bishop and a dark-square bishop.As with rooks, if another of your pieces blocks your bishop's path, the bishop must stop before reaching the occupied square. If the blocking piece belongs to your opponent, you may stop on (but not jump over) that square and capture the occupying piece.5Place the queen near the center of the first rank on her color. The positions for black and white are mirrored. If you're playing white, your queen will be on the fourth file (counting from the left). If you're playing black, she'll be on the fifth file from your left. In notation this is d1 (a white square for the white queen) and d8 (a dark square for the black queen). (Note that the two queens start on the same file, as do the two kings.)How do they move? The queen is the most powerful piece on the board. She can be thought of as the rook and bishop combined. The queen can move any number of vacant squares horizontally, vertically or diagonally.Attacking with a queen is the same as with rooks and bishops. That is, she captures an opponent's piece that lies within her path by moving to that piece's square.6Place the kings in the last empty squares in the first and eighth ranks. The king is notated as "K" and starts on e1 and e8.How do they move? The king can move one space at a time vertically, horizontally or diagonally. The king is not used as an attacking piece (except perhaps at the very end of the game) because, since he's so valuable, you want to keep him protected and out of harm's way. Nonetheless, he is capable of attacking any of the opposing pieces except the king and queen, to which he cannot get close enough to capture.Kings are not offensive pieces. Your king is the piece you most want to protect, because if you lose him, you lose the game.7Place your pawns in the rank in front of your other pieces. Pawns are not notated with a letter. They begin the game forming a shield for your other pieces.How do they move? Usually pawns move forward (never backward) one square. However, the first time it moves, a pawn may move forward either one or two squares. In all subsequent moves, a pawn is limited to moving one square at a time.If an opponent's piece is directly in front of it, a pawn may not move forward and may not capture that piece.A pawn may attack an opponent's piece only if the piece is one square diagonallyforward from the pawn (i.e. up one square and one square to the right or left).There is another move a pawn may make under very specific circumstances. The move is called en passant ("in passing"). ().Pawn promotion, , occurs when your pawn has marched all the way across the board to the eighth (your opponent's first) rank.8. This is not required, but it makes it easier to visualize moves and talk about moves, especially in chess literature and on websites. Also, when your opponent wasn't paying attention and says, "Where did you go?", you can respond with "Rook to a4 (Ra4)." Here's how it works:The files are the columns going up and down, pointing at you and your opponent. From left to right as white views it, they are files "a" through "h."The ranks are the horizontal rows from the players' perspective. From bottom to top as white views it, they are ranks 1 through 8. All of white's main pieces start at the 1 position (first rank); black's main pieces start at the 8 position (eighth rank).It is an excellent learning habit to notate your games, listing each move you and your opponent make, writing down the piece and the square to which it moves (using the piece and square notations already mentioned).Part2Knowing How to Win1Understand the object of the game and how it's achieved. To win, you need to checkmate your opponent's king. This means forcing the opposing king into a position where he will be captured no matter what, so that he cannot move and no other piece can protect him. Checkmate (the end of the game) can occur in as few as three moves, but it's more likely that a game will last for dozens, even hundreds, of moves. A typical game requires a lot of patience.A secondary goal is to capture as many of your opponent's pieces as possible, thus making checkmate easier. You capture pieces by landing on the squares they occupy.While attacking the opposing pieces, you must simultaneously protect your own king so he doesn't get captured.2Know how to put your opponent's king in "check." That means threatening to checkmate the king on your very next move if your opponent doesn't do something immediately to protect him.When you place your opponent in check, as a courtesy you should say "check" out loud Your opponent must then, if possible, do one of the following:Avoid checkmate by moving their king to any vacant square not attacked by one of your pieces.Block the check by placing a piece between your piece and their king.Capture your piece that has placed their king in check.3Remember that you are not allowed to put yourself in check. You cannot make a move that exposes your king to capture in the opponent's next move. This means you cannot move your king onto a square to which an opponent's piece could move in their the next move. It also means you cannot unblock your king from attack (that is, expose your king to direct attack by moving an interposing piece).Part3Playing the Game1. Use the positions described in the first section. If you don't have a board, you can .2Start the game. The player with the white pieces begins the game by moving one piece as described above. Then it's black's turn to move, and the players take turns moving for the rest of the game.Choose who plays white by a coin flip, or the stronger player may let the weaker player take white. In an evenly matched game, white has a slight advantage by moving first. If two players engage in a series of games, they can alternate colors from game to game, or they could agree that the previous loser could take white.3Capture an opponent's piece by moving one of your pieces into a square occupied by that piece. The captured piece is then permanently removed from the game.In formal tournament play there is often a rule stating that a player may not touch a piece unless s/he intends to move it and in fact, must move it if s/he touches it. If s/he wants only to adjust the piece, s/he must say "adjust" before touching it. 4Continue to play with each player moving one piece per turn until the game ends. Making a move is compulsory; it is not legal to "pass", even when having to move is detrimental. Play continues until a king is checkmated or a draw occurs. Draws can occur in five ways:Stalemate: a king is the only piece left of his color, is not in check, but cannot move without placing himself in check (which is not legal).Insufficient material: the pieces left on the board cannot force a checkmate on either side so that neither player can win.Threefold repetition: The position of all pieces on the board has been repeated three times, such as players moving pieces back and forth.Fifty-move rule: at least fifty moves for each player have occurred since the last time any piece was captured or any pawn was moved.Agreement: both players simply agree to a draw.5End the game with a checkmate. Any game not ending in stalemate or a draw will end in checkmate, where either your king or your opponent's king cannot avoid capture. Whoever accomplishes checkmate announces "checkmate!" out loud to make sure both players are aware the game is over. Here's more about "check" and "checkmate":Do one of the following to get out of check (where your king is threatened with capture, but you have a way to escape):Capture the piece threatening your king. You can do this with one of your other pieces or (if the opponent's piece is not protected) with your king.Move your king from the square being attacked.Use one of your pieces to block the piece threatening your king.If you cannot get your king out of check in your next move, it's "checkmate," and your opponent wins. If their king is checkmated, you win.Part4Utilizing Strategy1Know the relative offensive-strength value of each piece:Pawn - 1 pointKnight - 3 pointsBishop - 3.5 pointsRook - 5 pointsQueen - 9 pointsThe king has no offensive value because it is normally not used as an offensive weapon except in the last stage of a game.When assessing the relative strength of the two sides during a game, compare the total point value of all the captured pieces. This will show who has the current disadvantage and by how much.2Understand the individual strengths of each piece and their best positioning.Generally, pieces are strongest near the center of the board. Specifically, the queen and bishops can control longer diagonals from the center, knights lose some of their range of movement if situated near an edge, and pawns are more dangerous the farther they advance.Pawns are stronger when together, such as in chains (diagonal lines in which each pawn protects another). Try not to break this formation unless there is a clear, overriding advantage to be had by doing so.Knights are weakest near the edge of the board.The maximum number of spaces a knight can control is eight. If a knight is on the edge of the board, the number of squares it can jump to is cut in half. Likewise, if a knight is one row from the edge, it controls only six spaces.You may not miss the power of the knight right away, but if you move a knight near the edge of the board, you will often find yourself wasting a move to reposition it closer to the action near the center of the board.Bishops are strongest on or near the long ("major") diagonals where they command the most squares.Realize that the bishop's power can be diminished if the opponent places a protected piece along a diagonal controlled by your bishop. On the other hand, that piece is pinned in that position if the piece it is protecting is of high value.Rooks are very powerful in open files. Position rooks on files that contain none of your pawns. Rooks are also powerful when controlling the seventh rank for white (second rank for black), but only if the opposing king is on its starting rank.Queens have the most power when commanding the center of the board. On the other hand, they are in the most danger there as well. It is often a good strategy to keep the queen one move away from this position and to avoid blocking your queen's movement with your own pieces.Kings should always be protected. They are best shielded by lower-value pieces.3Aim to control the center of the board. As deduced from the optimal piece positionings detailed above, pieces near the center of the board are at their most powerful. Usually, the game is a fight for control of the center and, when you're in the center, your opponent has far fewer "good" places to choose from. You have the power that can expand in all directions, while your opponent is relegated to the side, putting him/her on the defensive.Pawns can help with this. While your more powerful pieces are attacking, a pawn or two can maintain control in the center.4Have a strong opening. A weak opening automatically puts you at a disadvantage for the rest of the game. Here are a few things to keep in mind:Usually you'll be best off opening with the d or e pawn. That opens up the center of the board.Make only a couple of pawn moves at the start. You want to get your more powerful pieces into play as soon as possible.Get your knights out and then your bishops. Knights' range is limited. It often takes several hops to get them into the fray. (Bishops, rooks, and queens can swoop the entire length of the board, whereas the lowly pawn must trudge space by space.) Sometimes it is less obvious what effect moving a knight might have, so their attack is often stealthiest.5Use all of your pieces. If your rook is sitting back in the corner, you are wasting powerful ammo. The beauty of chess is that no one piece can win the game. You need a team of pieces to bombard your opponent's king.This is especially important if your opponent is skilled. It's fairly easy to thwart one attacking piece; it's possible to fend off two; but a skilled opponent will mount a three-pronged attack if you don't keep him/her busy with your own attack.6Protect your king. It's important to capture pieces and to attack the opponent's king, but if your king is unprotected, you'll be checkmated, the game will be over, and that offense you were running will be entirely useless.Chess is challenging because you have to think about half a dozen things at once. You have to protect your king while planning moves for your other pieces. You have to understand what your opponent is doing while anticipating all of his/her possible next moves. It can be a daunting task, but with plenty of practice, you'll find it easier to do all of these things at once.7Think several moves ahead. When your opponent makes a move, there's a reason why. They're setting something up, eyeing a potential attack. What's happening? What are they aiming for? Try your best to anticipate and circumnavigate their actions and thwart their plan.The same goes for you. Maybe you can't capture a pawn on your next move, but what can you do to set yourself up for subsequent moves? This isn't your usual board game. Every move you make now affects the moves you make in the future.8Never give up pieces needlessly. When your opponent makes a move but doesn't take one of your pieces, take a second to scan the board. Are they in a position to take one of your pieces? If so, don't allow it! Move that piece out of the way, or threaten another of your opponent's pieces. Even better, capture that threatening piece yourself. Never just let a piece go.It's OK to give up a piece if it's bait to draw your opponent to a specific area of the board where you're planning to trap an even more valuable piece.9Try for a speedy checkmate. Did you know you can checkmate your opponent in as little as two moves? There are very specific instructions for a win in two, three, and four moves. If you're curious, here are some wikiHow articles to read: (two- move checkmate) (four-move checkmate)Part5Knowing the Special Moves1Use the "en passant" rule for pawns. En passant (from French: "in [the pawn's] passing") is a special capture made by a pawn. It's permitted immediately after a player moves a pawn two squares forward from its starting position, and if an opposing pawn could have captured it if it had only moved only one square forward. In this situation, the opposing pawn may on the very next move capture the pawn as if taking it "as it passes" through the first square.The resulting position would then be the same as if the pawn had only moved one square forward and the opposing pawn had captured it normally. En passant must be done on the very next move, or the right to do so is lost.2Promote your pawns. If a pawn reaches the far side of the board (eighth rank for white, first rank for black), it can be promoted to any other piece (except a king). The piece to which the pawn is promoted does not have to be a previously captured piece; it can be any piece. Usually, a player promotes a pawn to a queen. Thus a player could wind up with two (or more) queens, three (or more) rooks, etc. This is a very powerful offensive move.To indicate pawn promotion in chess notation, write the square where the pawn is promoted (e.g., c8). Then write an equals sign (e.g., c8=) and then the symbol for the piece to which the pawn is promoted (e.g., c8=Q).3Use castling as a means to protect your king. This is used to get your king out of the middle of its rank where it is most vulnerable. To castle, move your king two squares toward either rook, then move that rook to the square immediately on the other side of the king. You can castle only if:There are no pieces between the king and that rook.The king at that point is not in check and does not have to pass through or to a square in which he would be in check.Neither the king nor that rook has made any moves yet in the game.

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