Luna Game

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On April 3, 2011, a game was posted on Equestria Daily labeled Luna Game. It seemed harmless enough, so a few bronies downloaded it-only to quickly realize it was not what it seemed.

The beginnings of the first three games and Luna Game 5 use Super Ponybeat songs as their soundtrack, however, it is unknown who made this game.

Smile.pony?

The game starts out as you playing Luna on a simplistic platform level, you are able to jump and move around using the arrow keys. But after about twenty seconds of playing, (or, a few more seconds if you're standing still) the screen cuts out into one of two sinister images; a Pinkie Pie with Zalgofied eyes, or an inauspicious-looking Applebloom. (original) At this point, one of four ominous remixes of songs from the show begin to play, and you realize that the game will neither close with the ESC key nor with ALT+F4. The mouse will stay stuck at the bottom right of the screen as well, and the game window stay on top of every other window. The only way to close the game at this point, is to open Task Manager (via CTRL+ALT+DEL) and end the process by navigating to the program using the arrow keys and pressing Enter or ALT+E. Otherwise the game automatically closes after a while on its own.

Aftermath

When the users looked at the location they saved the game in after it has closed, they would find a multitude of pictures (depending on what picture the player ended up with in the game) and text files labeled "The End is Neigh." The text within the files would also contain that one, simple phrase: "The End is Neigh."

At first, most every brony had thought the program was to be some kind of sadistic form of computer virus in the guise of an indie Friendship is Magic fan game, but after a while (and many virus scans) it was confirmed to just be a rather mean prank. The game itself does not modify or delete any files on the user's computer, it only saves screenshots and text documents. Though when the user downloaded the program to their desktop, deleting all the pictures and text documents generated would prove to be quite annoying. (Unless if the user were smart enough to keep it in its own folder)

This game starts out similarly to the previous, but with slightly more enhanced graphics and an improved sprite character. As you begin playing, you are told immediately that you can hold Shift to run. After you get going, though, you start to notice cracks forming in the ground. As you go farther, the cracks get bigger and bigger until they completely cover the ground. Then suddenly, the screen cuts to a Zalgofied image of Pinkamena (shown at the top of the page) while white noise is played for about a second, then flashes back to the game. Now, the background and the blocks are all tinted dark red and you can move only very slowly while some disturbing music plays in the background. This drives players mad.
At this point, the only thing to do is go forward until you reach a giant chasm in the ground and fall down into it. While plummeting, the background fades to black with Luna eventually fading after it revealing a Game Over screen of Luna falling. The image used at this point is an edited version of Luna's Descent. More creepy music begins playing, and after a moment, the game closes. During this whole time, you are unable to close the game normally, and after the first flash you are unable to move your mouse-just like in the first Luna Game.

The major differences between this game and the first are the considerably improved graphics and that Luna 2 does not create any extra files which the first one was infamous for.

Luna Game 3
The third installment was released June 11, 2011.

Once again, you start out as Luna on a very simplistic platform world-a looping environment-but this time in a forest setting. Presenting the same controls as last time, Luna is able to run to either to the left or right of the screen. As she does, the screen gets darker and after a while of running the background music begins to slow down and distort . Slowly continuing until finally static sounds, breaking off the music. The trees are now dark and bloody. Some slow disturbing music begins to play, and every once and a while if you listen closely, you can hear ponies chattering in the background.

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