Bad people never wonder if they're good; they either know that they're not, or assume that they are. Veritay Wilde knew she wasn't a good person. There were a lot of words to describe her - vain, intelligent, cunning, but good wasn't one of them. Tay was a person of fact over feeling, the kind of girl to choose proving a point over making friends, and as the youngest, most promising scholar of a millennia, she couldn't care less about her morals. What she did care about, however, were the magicae. A fantastical race of magic wielders at odds with humans for as long as anyone can remember. After the war, no one had heard from the magicae in three hundred years, a disgusting blemish wiped from human history. But Tay never considered it something to forget. To her, the unknown is where the fun lies. That is until a mysterious man named Mika entered the fray, forcing her and other unwilling participants into a game of life and death, a game that could possibly change everything.