Ember the mini human is a giant-sized failure. She can't paint autumn leaves. She can't rewire flickering stars. She definitely can't skate on water to create its current. Worse, the "Big Three," jobs even full-sized humans notice, were invented by Ember's ancestor. Which makes Ember a mini falling short of a legacy. That's why Ember should've avoided a hard apprenticeship in mini archives. She tries to prove herself - and ends up destroying a magic web protecting the minis' past (whoops). Now for the first time in mini history, history's about to do what it never should: change. And if history changes, Ember's ancestor won't invent the jobs that made minis "big." To earn a second chance at jobs in general, Ember needs to: 1. Time travel to her ancestor's time. 2. Find three hard-to-find objects. 3. Use those objects to build a web like the one she broke. Ember's on her last chance to prove herself - something she'll have to do while standing in her ancestor's shadow. But some shadows shed a lot of light, and time in the past leads Ember to think she can do more than make mistakes. She can fix them.