Level 0 - The Lobby

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I have been wandering for hours and hours, with no sign of exit...
Perhaps, fate has chosen this death for me...
If you are reading this, I wish a better fate for you.. Because I am a lost case.

Level 0 is the 1st level of The Backrooms, as well as the first one that most encounter when initially entering it.

Survival Difficulty: Class 1
Safe
Secure
Minimal Entity Count

DescriptionLevel 0 is a non-euclidean space which resembles the back rooms of a retail outlet, spanning approximately 600 million square miles

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Description
Level 0 is a non-euclidean space which resembles the back rooms of a retail outlet, spanning approximately 600 million square miles. All rooms throughout Level 0 share the same superficial aspects: mono-yellow wallpaper, old moist carpet, and inconsistently placed fluorescent lighting. Beyond these main features, no two rooms are identical.

The first known image of Level 0, posted to 4chan's /x/ board in May 2019

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The first known image of Level 0, posted to 4chan's /x/ board in May 2019.

The environmental properties of Level 0 do not seem to pose any threat to wanderers. The walls vary in length, width and height, with some walls not even touching the tiled ceiling. Linear space in The Lobby is altered drastically; walking in a straight line and returning to the starting point will provide one with a completely different set of rooms than those that had just been passed.

The major threat presented by Level 0 is a lack of resources. Most people are likely to die of starvation or dehydration before ever reaching an exit. Despite the overwhelming number of likely deaths, however, no remains have ever been discovered. Despite the scarcity of supplies in Level 0, it does not mean that they aren't present. With enough luck, wanderers may find bottles of Almond Water. Drinking the fluid which dampens the carpets is strongly advised against, as it has been deemed unfit for human consumption — whatever it may be.

The hum-buzz of the fluorescent lights.
The hum-buzz of the flickering fluorescent lights in Level 0 is very intrusive, and may erode the mental stability of an individual after several days of prolonged exposure. Electrical outlets may be found on some walls, sparsely scattered throughout the level. Most of them do not work, but some emit a low amount of electricity. GPS locators and compasses do not function properly in Level 0, rendering them useless. Radio signals are also very weak and thus unreliable for communication. It is impossible to find other humans in this level. If one were to hypothetically no-clip into Level 0 in a group, they would be separated from each other and could not regroup until proceeding into another level.

BACKROOMS WIKI

BACKROOMS WIKI
Level 0: The Lobby
Wallpaper.png
I have been wandering for hours and hours, with no sign of exit...
Perhaps, fate has chosen this death for me...
If you are reading this, I wish a better fate for you.. Because I am a lost case.
- A message written on Level 0's wallpaper.

Level 0 is the 1st level of The Backrooms, as well as the first one that most encounter when initially entering it.

Thebackrooms.jpg
Survival Difficulty: Class 1
Safe
Secure
Minimal Entity Count

Description
Level 0 is a non-euclidean space which resembles the back rooms of a retail outlet, spanning approximately 600 million square miles. All rooms throughout Level 0 share the same superficial aspects: mono-yellow wallpaper, old moist carpet, and inconsistently placed fluorescent lighting. Beyond these main features, no two rooms are identical.

Thebackrooms.jpg
The first known image of Level 0, posted to 4chan's /x/ board in May 2019.

The environmental properties of Level 0 do not seem to pose any threat to wanderers. The walls vary in length, width and height, with some walls not even touching the tiled ceiling. Linear space in The Lobby is altered drastically; walking in a straight line and returning to the starting point will provide one with a completely different set of rooms than those that had just been passed.

The major threat presented by Level 0 is a lack of resources. Most people are likely to die of starvation or dehydration before ever reaching an exit. Despite the overwhelming number of likely deaths, however, no remains have ever been discovered. Despite the scarcity of supplies in Level 0, it does not mean that they aren't present. With enough luck, wanderers may find bottles of Almond Water. Drinking the fluid which dampens the carpets is strongly advised against, as it has been deemed unfit for human consumption — whatever it may be.

The hum-buzz of the fluorescent lights.
The hum-buzz of the flickering fluorescent lights in Level 0 is very intrusive, and may erode the mental stability of an individual after several days of prolonged exposure. Electrical outlets may be found on some walls, sparsely scattered throughout the level. Most of them do not work, but some emit a low amount of electricity. GPS locators and compasses do not function properly in Level 0, rendering them useless. Radio signals are also very weak and thus unreliable for communication. It is impossible to find other humans in this level. If one were to hypothetically no-clip into Level 0 in a group, they would be separated from each other and could not regroup until proceeding into another level.

Entities
Level 0 is devoid of life. If you see, hear or sense another living being in this level, it is not human. Running from the source, as fast and far as you can, is the only guaranteed way to keep your life. Due to the layout of the level, it is difficult to be cornered, so keeping up the pace is encouraged.

Colonies and Outposts
Due to the complete isolation of individuals in this level, it is impossible to form any colonies or outposts. Thus, none have been founded nor documented.

Entrances and Exits
Entrances
Most common entrance to Level 0 is Noclipping through reality in the "wrong" areas.
Many other Levels may bring you back to Level 0.
Exits
You may wander upon a staircase with a fire exit door which leads to Level 1.
No-clipping through the floor might lead to Level -1.
Eventually, a wanderer might stumble upon The Manila Room after wandering far enough.
Finding a completely dark wall and no-clipping through it will lead one to Level 0.7.

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