Today I thought I'd do something a bit different and share some of the skills I want to pick up in the future.
Scripting for Roblox games
In the description of my game LPS City Life, I mentioned I have a bigger, higher effort project in mind.
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While I'm obviously not going to spoil what my project is here, I will say that this higher effort project will, of course, require a lot more custom scripting than LPS City Life (which yes, used a default map and free models) did.
I'll have to do a lot of research, watching tutorials, and of course, trying it myself.
Modeling in Blender (also animating models)
This skill also ties into my Roblox project, because I want to make all the models for that game from scratch. Of course, that means I have to learn how to use Blender first.
I've dabbled with Blender a little bit in the past, and even did my best to make something.
I made a tree (or a low-poly cactus lol)
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Animating in Live2D Cubism
Ever since I first heard of Live2D, the program has always interested me. I've seen a lot of people in the Gacha community using it to make their animations, and they always look so cool. Every time I see one I'm like "Dang, I wish I could do that."
A while back, I wanted to use Live2D Cubism to make some kind of anime opening for Unicorn Hunter Cat, but I never ended up finishing the model of her for that.
Drawn animation
This isn't a skill I want to pick up for the first time, but instead one I want to improve on.
I don't have anything else to say about this one, so here's a couple of semi-recent animations from earlier this year, one with a crossfade transition between frames and one without because I couldn't decide which one I liked better so I kept both
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