Gamer

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Izuku gains a gamer quirk after getting his dream's crushed.

In the quirk, there is a quest system. The first quest is to save Bakugo from the slime villain.

If a quest is complete, there is a reward system.
With the reward system, Izuku will get items to help on his journey like weapons and medicine. He will also get exp.

He starts at level 1 and every level he gains, all of his stats go up by 1 point, as well as he gains an additional stat point to assign to whatever stat he chooses.

Stats:
Strength - how much he can carry, as well as how much damage he does (starts at 8)

Speed - how fast he goes (starts at 4)

Durability - lessens how much damage attacks do to him (starts at 13)

Hp - the amount of damage he can take (starts at 54) if hp hits 0 he dies

Wisdom - the ability to make good decisions based on the situation (starts at 20)

Intelligence - the ability to think of several plans for a situation (starts at 35)

Mana - the cost of magical attacks he can use (starts at 10)

Charisma - ability to be more convincing (starts at 4)

Weapons:
Wooden sword: got after slime villain
Iron sword: got after a training quest
Flame sword: got for passing exam
Ice sword: got for defeating nomu
Dark Blade: winning sports festival
Holy sword: defeating stain

Will take more weapon suggestions

Party system:
The party system is unlocked during the exams, initially accidentally adding Ochaco to the party.
In the party, you can see your ally's health and mana from anywhere. (The mana for other people is how much longer they can continue to use their quirks). There can only be 5 members besides Izuku.

Party members:
Ochaco
Momo
Tsu
Nejire
Itsuka

Izuku x harem

Izuku can also see enemy health and mana

Magic abilities:
Fire ball - 10 mana - summons a fire ball that has only enough power to destroy the robots from the exam - unlocked after slime villain incident

Shockwave - 15 mana - creates a powerful shockwave that only affects living things. It pushes them back a decent distance, but the only harm done is from impact if they hit something. Strong foes may not be affected - unlocked in a panic during USJ

Copy - 1/s mana - can use a weaker version of the quirks in his party draining mana slowly - unlocked with 3 party members

I will take magical abilities suggestions.

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