Chapter 6 - Class Quest (1)
Arcana's status system was rather concise.
All initial stats started at 1 point.
One point was given for each level up.
The player could allocate points to the desired stat according to the characteristics of their class.
I looked at the status window.
[Name: Grandfel Claudie Arpheus Romeo]
[Class: Demon hunter]
[Level: 67]
[Stat]
Strength: 21 / Agility: 26 / Mana: 11 / Luck: 1
[Point: 12]
Naturally, demon hunters didn't have class-specific abilities.
Not only that, even the stat I had to invest in was a mess.
'It couldn't be helped.'
There was no specific training method for demon hunters at the time.
Performance aside, the absolute number of players was also small.
As an ambiguous class, I had no choice but to invest all my abilities ambiguously.
'Well, even now, nothing has changed.'
It wasn't because I had no idea, it was because I wanted to keep the possibilities open.
Differences of opinion existed, so it would be fine.
I invested a point.
[Stat]
Strength: 23 / Agility: 28 / Mana: 18 / Luck: 1
[Point: 1]
2 points each for strength and agility.
When I invested 7 points in mana, which was relatively low, I had 1 point left.
Originally, I was going to invest the remaining 1 point in mana.
But somehow.
I noticed the stat luck that only had 1 point.
『The only survivor of the family, Grandfel Claudie Arpheus Romeo, hereinafter referred to as Grandfel, walked the path of a demon hunter to take revenge on the demons.』
"..."
Why does that setting suddenly come to mind?
It was just the setting of Grandfel that I had written down arbitrarily, but he really had no luck at all.
It was a life so strange that you wonder if he had suffered such hardships because his luck was only 1 point.
I didn't feel guilty about it.
Wouldn't it be weird if I did?
It was me who was in charge of Grandfel's setting.
So this was more of a pity.
[Point: 0]
For me who would suffer in the future.
Pity for Grandfel's miserable life.
'This is a pretty big investment for a pity.'
It was because the handling of luck stats in Arcana wasn't very good.
Luck was a stat that didn't have an intuitive sense like other stats such as strength.
It would be correct to say that its cost-effectiveness was low.
YOU ARE READING
The Player Hides His Past
FantasyFOR OFFLINE PURPOSES ONLY ----------------------------------------------------- The virtual reality game "History of the Archana Continent" became part of reality, and "players" who were synchronized with their in-game characters appeared to protect...