Chapter 6-10

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Chapter 6 - Class Quest (1)

Arcana's status system was rather concise.

All initial stats started at 1 point.

One point was given for each level up.

The player could allocate points to the desired stat according to the characteristics of their class.

I looked at the status window.

[Name: Grandfel Claudie Arpheus Romeo]

[Class: Demon hunter]

[Level: 67]

[Stat]

Strength: 21 / Agility: 26 / Mana: 11 / Luck: 1

[Point: 12]

Naturally, demon hunters didn't have class-specific abilities.

Not only that, even the stat I had to invest in was a mess.

'It couldn't be helped.'

There was no specific training method for demon hunters at the time.

Performance aside, the absolute number of players was also small.

As an ambiguous class, I had no choice but to invest all my abilities ambiguously.

'Well, even now, nothing has changed.'

It wasn't because I had no idea, it was because I wanted to keep the possibilities open.

Differences of opinion existed, so it would be fine.

I invested a point.

[Stat]

Strength: 23 / Agility: 28 / Mana: 18 / Luck: 1

[Point: 1]

2 points each for strength and agility.

When I invested 7 points in mana, which was relatively low, I had 1 point left.

Originally, I was going to invest the remaining 1 point in mana.

But somehow.

I noticed the stat luck that only had 1 point.

『The only survivor of the family, Grandfel Claudie Arpheus Romeo, hereinafter referred to as Grandfel, walked the path of a demon hunter to take revenge on the demons.』

"..."

Why does that setting suddenly come to mind?

It was just the setting of Grandfel that I had written down arbitrarily, but he really had no luck at all.

It was a life so strange that you wonder if he had suffered such hardships because his luck was only 1 point.

I didn't feel guilty about it.

Wouldn't it be weird if I did?

It was me who was in charge of Grandfel's setting.

So this was more of a pity.

[Point: 0]

For me who would suffer in the future.

Pity for Grandfel's miserable life.

'This is a pretty big investment for a pity.'

It was because the handling of luck stats in Arcana wasn't very good.

Luck was a stat that didn't have an intuitive sense like other stats such as strength.

It would be correct to say that its cost-effectiveness was low.

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