"Parallel": The Game (Date: 11/11/18)

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These are just the rules to Parallel so that readers can better understand the game.

You can skip to Chapter One.

"Parallel".

A multiplayer game that provides microphones to talk with other people.

Two players are placed in a team against nine other teams. There are only half the amount of keys than teams needed to be found in parallel realms of Earth. (Therefore, ten teams, twenty players, five keys.)

The objective is for each team to get one key in order to be placed in the next round.

There are five possible roles for all the players.

One: The Hunters
(Capacity: Ten)
- Are able to roam the realms but have to defeat five aliens (in total between the duo) before being able to gain a key.
- Partners do not take damage from aliens.
- Only one weapon is provided to kill the aliens: the bow & arrow. It can hurt other players to an extent.

Two: The Seekers
(Capacity: Five)
- Are able to roam freely for keys.
- No obstacles whatsoever unless a token is accidentally picked up.
- Obstacles can be aliens, parkour, or immediate death.

Three: The Healers
(Capacity: Two)
- Heals wounds of both themselves and their partner.
- If paired with a Hunter/Killer, is able to heal their wounds from attacks.
- If not paired with a Hunter/Killer, can only heal themselves.

Four: The Killers
(Capacity: Two)
- Are able to kill other players in the game with given weapons to keep them from finding keys.
- Can also kill aliens if necessary.

Five: The Admin
(Capacity: One)
- Given locations of all keys.
- Given locations of all players.
- Can have the same abilities as two of the roles above.

Each team only needs one key to win. Both players don't necessarily need to pick up the key, but picking it up will provide them with points to level up.

If the team with the Admin already has one key, the player assigned Admin can, by choice, go into the map and disqualify one team to end the round quicker.

Basically...

Round One:
20 Players / 10 Teams
10 Hunters
5 Seekers
2 Healers
2 Killers
1 Admin
5 Keys

Round Two:
10 Players / 5 Teams
5 Hunters
1 Seekers
1 Healers
2 Killers
1 Admin
3 Keys

Round Three:
6 Players / 3 Teams
3 Hunters
0 Seekers
1 Healer
2 Killers
0 Admin
1 Key

Each round features a different setting of "parallel" Earth worlds.

Round One:
- Desert Earth
(Dry, Fire, Hot)

Round Two:
- Sea Earth
(Wet, Water, Cold)

Round Three:
- Normal Earth
- Paranormal Earth
- Historic Earth
- Jurassic / Triassic / Cretaceous

1) All players can take damage from either aliens, other players, or falling from a height.

2) Picking up tokens apply to everyone, so no one is given a pass on it.

3) In Round 3, there are two ways to win: getting the only key, or eliminating the other teams.

Terms:

- Alien: within this game, anything "living" that isn't a player is considered an alien.

- Token: an item that is picked up when it is spawned; within this game, a token will spawn obstacles if it is picked up. Only few tokens will give advantages to those who pick it up

- Weapons:
Bow & Arrow (50 damage)
Shotgun (70 damage)
Grenade (95 damage)
Acid Weapon (100+ damage)

Each round ends when all keys are collected or all players have either picked up a key or are eliminated.







It'd be really funny if someone made this a game or it already exists.

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