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Hello Everyone to a New Story, Before I start this Story is HEAVILY INSPIRED by Wolfinator12's Book 'Locked class Hero (RWBY x Malereader) Book. I will be using the world he created for this book so big props for him and You should go check out his books. He is an Awesome Author. I am also making the story in a way where if he Oh so Pleases to add small references into his story or even adding a small appearance if need be. But once again his choice

Wolfinator21: https://www.wattpad.com/user/Wolfinator12

Locked Class Hero: https://www.wattpad.com/story/205827824-locked-class-hero-rwby-x-malereader


This is in from the Information from Mr Wolf's story.

The Book is a mix of Both 'The Gamer' Fanfics (If you've been with me long enough you'll know what the Gamer is, if not), As in that the Protagonist and people have levels, skills, stats and most importantly, classes, and the Fanfic called 'Forged Destiny' Published on Fanfiction.net. Also, Remnant will be a fantasy medieval setting so no guns or Electronics. Next up is that there is going to be big changes to the plot of RWBy to the point it's not really a Fanfic about the show but a Fanfic containing elements of the show. Notice that Wolf has Chosen the classes of people he believes are the most suited and could differ from those you would have chosen. If you notice any Similarities, I am sorry but, like I said it is heavily inspired by him (PS I got permission by him to use his Idea just not his World).

Now for the 'The Gamer' part of this story. Each character is this Book will have a class, skill corresponding with the class, level and stat. You as the reader will be known as Y/N Hvítr (Hvítr = Old Norse for White) stats, skills and Level, except a character themself talks about it. At the end of each major arc, I will post a Character sheet of Y/N containing his equipment, level, stats and skills. If Y/N levels up his stats are going to show Small improvement of Stats will Only be mentioned and don't get a full list showing the upgrade same goes for the level-up of skills.

Each stat has a level-up mod, that describes the number of points each stat increases by on level-up. This mod could be D, meaning 1 point, C, meaning 2 points, B meaning 3 points, A, meaning 4 points and Rarely S, meaning 5 points.

The Year will be called 'The XXXth year after the Begin of the Adventure' Months still are named as they are in Real Life.


Below you will find the info which was marked in the story

Lien: Named after the First Hero Artorais Lien. Every Grimm drops Depending on their level and type. Lien shortened to 'L' on price tags. cant be counterfeited or produced only acquired from killing Grimm or as Payment. There are 4 types of Coins which are named after the metal they resemble the most. 1 copper coin, also known as Copper Lien and shortened to CL, is worth 1 Lien. 10 Copper coins are 1 silver coil, also known as Silver Lien and shortened to SL, 10 silver coins or 100 Lien is 1 gold coin, also known as Gold Lien and shortened to GL, 10 gold coins or 1000 Lien are 1 platinum lien and shortened to PL. Prices can be written in coins or their worth in lien.

Example: one shortsword could be worth 6 SL or 60L

Guilds: Beacon academy is famous for its unique way of dealing with quests for their students and the general structure of the Faculty. At Beacon, Guilds are after the teachers, the highest power. The stronger the guild, the more it has a say in important matters at Beacon and the more respected its members are. Additionally, all quests first go to the headmaster who then sorts them after the quests ranks (See info on Ranks), once sorted he will distribute the quests to the guilds, depending on the guild rank (Also info on ranks), they will get more or better paying yet more difficult quests. Quests that are considered too east to give them to guilds are open to being accepted by students without guilds.

Dungeons: Dungeons are still pretty much an unknown, only a few things are known. Firstly dungeons come in one of 3 types. Type on are normal dungeons, they appear at random and can be entered and exited at will, they also have ranks depending on their difficulty. Type 2 is trap dungeons, these dungeons are a separate dimension and can only be entered once, to leave you will either find the key of the dungeon or beat the boss. Inside of Trap dungeons reality can be warped, time can pass faster or slower than in the outside world. The last type are evolved dungeons, like their name, states these are dungeons that have evolved, both of the previous dungeon types can evolve is they are cleared fast enough. An evolved dungeon continuously releases more and more grim into the outside work while the inside will grow more and more hazardous.


Passives: Passives are skills that are always active, they are unique to the owner and no two people will unlock the same passives. Each class has unique types of Passives of which varients can be unlocked. Everyone will unlock their first passive on Level 20, with a few exceptions that is.

Rank: Nearly everything in Remnant is ranked, be it the quality of weapons, the danger of Grimm or the strength of people. These ranges go from F, which is the worst/weakest, to S which is the strongest. Heroes-in-training has their rank they will be allowed to accept quests with the same or lower rank than theirs. For quests the Higher the rank the danger and ranking the rewards. For heroes, the higher the Rank the Stronger the hero the same for Grimm. The Ranking of dungeons is a difficult thing and can only be done while clearing it or after having cleared the dungeon. A Dungeon rank determined possible extra rewards for the person that cleared it. S ranks and the extremely Rare S+ rank are considered the highest rank possible and hey can only be achieved by masters of their class if it is an item, by Grimm that survived decades, dungeons that weren't cleared for decades or heroes that reached a level of power that is higher than A rank.

Arcane/Ki/Focus: Each class has one of the three known Energies the skills or spells cost to use. Arcana or Arcane Energy is used to cast spells or use magic Skills. Focus is used for fighting skills or spells. Ki is a mix between Acana and forces and is used for both magic and fighting spells. Most magic users have arcana, most fighters have focus and most mixed classes, for example, paladin or monk, have Ki. The amount of energy someone has both depend on the person class, level and stats. The amount, just like health and stamina isn't put into numbers on the stat sheet and can only be felt by the person themselves or can be put into numbers via spells.

Class Rank Amulet: On the passing of the Ranking exam, a hero-in-training receives a specially made amulet made from the lien coins or other materials using magic. The materials show the rank, wood is for F-Rank, Iron for D-Rank, Copper lien or Copper for C-Rank, Silver lien or silver for B-Rank, Gold Lien or Gold For A-Rank and Platinum lien or Platinum for S-Rank. Each amulet has a rank and Signature of the person granting the Rank Engraved on both Sides. This Signature of the person Granting the Rank Engraved on both Sides. This signature and the magic used to make them impossible to be replicated and they can't be stolen nor sold thanks to another magic enchantment on them that minds them to the ranked person.

Upgraded Classes and Class Upgrades: On Rare occasions, people of so-called Basic classes can achieve an upgrade, the basic classes are: Fighter, knight, Mage and Rogue. People with these classes can achieve special upgrades and change their class to an upgraded class that fits their specialisation, a fighter who uses his fists or legs to fight become a brawler or martial artists, a Mage who only rises fire spells can become a pyromancer, a rogue who only spies on people become a Spy and a knight that learns how to use healing magic or Buff becomes a paladin.

Blessings (something I am Adding): There are many religions and beliefs in the world of Remnant so Priests can grant Blessings that can boost stats or skills for a day or two before needing to be blessed again. If Blessed at Blessing Stones, The same thing happens but They last for weeks or months.

Example:
Priest Blessing of Good Health Grants the User higher Regeneration and a Boost In their health. Lasts for 24 hours
Blessing Stone of the Hunt grants the user Faster reflexes and better senses. Lasts for 5 Days

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