After Thea Anderson's grandfather's funeral she is being forced to move into her grandfather's mansion. Imagine her surprise when she sees five wounded men bleeding on the floor of her new home's lobby. From meeting these five mysteries boys she learns things that might answer questions of her own. But are these new things more than she bargained for? With these answers she learns of a world that you only read in story books. -- By the title you guys can tell what's this is about. But a little different from the game. Just read to find out. This starts in the first game. I don't own any of the characters except Thea. I don't own any major story line except my version. I also don't own the game. I don't own anything Michaela Laws had made.