Quirk: Density Absorption
Quirk Type: Transformation
Quirk Class: Body-Morph
Ability - The user has the ability to absorb the molecules of things they touch into their body. The objects they use to put the molecules into their body will shrivel up. This makes the density of the user larger, causing them to be heavier and allowing them to hit harder and jump higher, however they move slower. The user can also absorb molecules from the air to make themselves lighter. The user can jump higher, float and run faster. The user can remove the extra molecules that they have absorbed by releasing heavily condensed steam from their body. Do not breath it in. The steam will slowly fly away back to the object they had absorbed.
Combat Range: Close
Disadvantage: - The user becomes slower they denser they are.
- Even though they have more durability the denser they are, their internal organs begin to strain the heavier they get. The safest weight they can be is 450kg but the user can go over that.
- If the user become lighter, they also become easier to take out. A lot less durable.
- When they release steam to remove the density of their quirk, they lose a lot of energy.
Special Moves: Hefty Chuck- The user absorbs the molecules of a large object like a rock or a car before throwing at someone with their increased strength and the object being lighter. The user then releases their steam and has it grow back to it's original size.
Hero/Villain Names: Maestra, Atom, Masstery
My Input(Not necessary): The user would learn how to use their quirk to the best of their ability and learn how to maneouver around with their change of density.

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Future Quirk Concepts
FanfictionThese are quirk ideas that I believe can be used in My Hero Academia. If you want to use them, feel free! No need to credit or anything as original ideas don't exist. However I would wish to know what story you are writing with this quirk, I would l...