User I (Tenya Iida)

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User I: Type: Sub Damage Dealer/Shielder - Body Model: Tall Male - Weapon(s): Gun; Sword- Level: 2

Stat Page

Stats: Each User has a set of stats. Stats such as HP, Attack, Defense, and Stamina will grow as you Level Up. Other stats, such as CRIT Rate, CRIT Damage, Skill Damage, and Burst Damage will require Artifacts and Weapons to gain more. Each User has a certain stat that levels up more than it usually does. For User I, that stat is Stamina.

HP: 1,500 (HP is a numerical attribute representing the health of a User. Every time an enemy hits a User, they will lose HP. Running out of HP results in death. You can regain your HP by Eating or being treated by a Healer Type User. The HP Bar cap changes when leveling up. Every level up with give you 500 more HP than you had previously.)

Attack: 350 (Attack is the base amount of damage that a User deals. Starting Attack stat is 90, but Weapons can add more Base Attack and Artifacts can add more Attack Percent. Every level up with giving the User 30 more Attack than they used to have.)

Defense: 20 (Defense is the amount of damage a character defends when being hit by an enemy. For example, if an enemy hits 30 damage, User I will only be hit 20 damage. Leveling up gives Users 10 more Defense than they previously had.)

Stamina: 61 (Stamina is User I's Special Stat. Users can sprint, climb, and swim using Stamina. Stamina depletes very quickly, and Users have only one Stamina point per second. Stamina increases by 5 each time Users level up. However, whenever User I levels up, he will receive an extra 3 Stamina Points along with the other 5 Normal Users get.)

CRIT Rate: 8% (CRIT Rate determines how much a User will land a Critical Hit. Users will only have 5% CRIT Rate when they haven't received Artifacts or Weapons that provide a Stat Boost for CRIT Rate. CRIT Rate does not add when User levels up..)

CRIT Damage: 55% (CRIT Damage determines how much a User's Critical Hit will do. If a User has 10% CRIT Damage, their attacks will do 10% more when landing a Critical Hit. CRIT Damage does not add when Users level up.)

TALENTS

Normal Attacks: User I's Normal Attacks are a sequence of 5 consecutive, long-ranged hits. Hit I: 110 Hit II: 110 Hit III: 150 Hit IX: 170 Hit X: 200 (User I's Normal Attack Damage scales off his Attack. His Stat Multipliers tell you how much he does per Hit. For example, if User I has 320 Attack, and his Hit I Stat Multiplier is 110 percent, he will do 352 Damage on hit one. Fun Fact: Despite his low multipliers, User I has the highest attack speed of everyone in the game!)

Skill - Rapid Fire: User I can sprint around the enemy(s), shooting two full belts of bullets in a span of 15 seconds while only burning 5 stamina. This somewhat provides crowd control with the enemies, as he can group them up in the circle of his bullets. Hit Multiplier: 170 After using Rapid Fire, the User will need to wait 15 seconds in order to use it again. This skill produces 10 Particles.

Burst - Engine: User I is suddenly infused in Sprint mode and begins to start running around, tagging teammates around him. He does not lose any stamina while in this state. Everyone he tags will receive a shield for 30 seconds. The shield has a Bar which signifies its strength. The strength of his shield scales off of his HP. If he has 1,000 HP, his shield will have 1,000 HP. After using Engine, User I will have to wait 30 seconds until he can use it again. To activate Engine, User I is required to collect 40 particles from Rapid Fire.

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