The different types of quirks of MHA characters. Not evey single character will be here because there is a limit. I made a 2nd part. Sorry if your favorite character isn't on here.
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Hero Name: Deku Name: Izuku Midoriya Class: 1-A Quirk: one for all (currently), quirkless (formerly)
One For All -
One For All is a transferable Quirk that can be passed on from one user to the next. Its name comes from its nature: being "one" Quirk for "all" people. For the Quirk to be transferred, the recipient must ingest a sample of the predecessor's DNA (ex: a strand of hair or a drop of blood).
Ultimate moves:
Detroit Smash - The same as All Might's move, except Izuku sometimes does it in the form of an uppercut, creating an air pressure blast.
5% Detroit Smash - With Full Cowl active, Izuku delivers a Quirk enhanced punch directly to his opponent. Izuku first used this technique in the air and hit Stain with a downwards punch.
100% Detroit Smash - Izuku activates One For All at 100% and delivers a straightforward lunging punch to the opponent. He first used this at the training camp he participated in to save Kota Izumi.
Double Detroit Smash - Izuku and All Might combine their Detroit Smashes into a single, devastating charge. They performed this final attack against Wolfram, shattering through a humongous chunk of metal and causing a huge explosion that destroyed Izuku's Full Gauntlet.
Detroit Smash: Quintuple - zuku enhances himself with Gearshift and performs five Detroit Smashes in quick succession.
Delaware Smash - Izuku flicks his finger to create a powerful shock wave.[48] Doing this fractures said finger, limiting the number of times he can use this move without gravely injuring himself to 10 times.
Delaware Smash Air Force - uses his upgraded gloves to direct a blast of compressed air against his foe, possessing enough concussive force to stun Gentle while he was in mid-air, giving Izuku an opening to catch up to him. By using all five of his fingers, he can launch up to four Delaware Smashes simultaneously.
1,000,000% Delaware Detroit Smash - Izuku activates 100% of One For All during an adrenaline rush and then strikes his opponent by first using a Delaware Smash and then a powerful Detroit Smash, hence the Delaware Detroit Smash. During the climax of his battle with Muscular, Izuku manages to not only overpower but also launch his augmented opponent with enough force to create an impact crater in solid rock with the strike alone.
Manchester Smash - While using 20% of One For All, Izuku leaps into the air and flips forward to bring down an axe kick upon his opponent. Although Chisaki managed to dodge it, it pulverized the ground thoroughly enough that Chisaki wasn't able to completely retaliate with his Overhaul Quirk.
One For All 20% - A technique that allows Izuku to use 20% of One For All throughout his body, it causes a lot of pain to the point that he feels as if his bones are about to break.
One For All 30% - A technique that allows Izuku to use 30% of One For All throughout his right forearm. It was used in conjunction with Melissa Shield's Full Gauntlet, nullifying any normal drawbacks to using One For All at higher percentages. It is unknown how this percentage affects Izuku's body under normal conditions. During the Paranormal Liberation War, Izuku is able to use 30% of One For All throughout his body.
One For All 45% - A technique that allows Izuku to use 45% of One For All briefly. He was able to utilize this level of One For All near the end of his first year of high school, during the war with the Paranormal Liberation Front.
One For All 100% - A technique that allows Izuku to attack using the full power of One For All in one concentrated part of his body. After initial use, the limb breaks instantly. He can still use expended limbs in combat, but it causes scarring once they're completely healed.
Full Cowl - This technique allows Izuku to activate 5%, later 8%, and then 10-15% of One For All throughout his body, letting the power course and flow through him instead of concentrating it in one location and negating the need to "turn on" the power every time he needs to use it. Activating this technique gives him enhanced strength, speed, mobility, and agility. It also prevents him from breaking his bones when attacking.
Full Cowl: Shoot Style - A One For All fighting style deviating from All Might. Izuku realized that just imitating All Might's style, which has its special moves centered on his fists, was not the best style for him and was actually causing more harm to his arms; he developed a new style that centers more on his legs with the help of his friends. Shoot Style concentrates One For All: Full Cowl's effects in his torso and legs rather than his arms, allowing him to put out even more power due to the fact that the human leg muscles are naturally stronger than the human arm muscles, granting him more power and stability.
Full Cowl: 100% - Izuku activates One For All to its fullest extent throughout his body with Full Cowl, granting him a tremendous boost in speed and strength that allowed him to easily overwhelm the likes of Chisaki. This is first used against Overhaul to protect Eri. The power increase seemingly gives him fire-like trails coming from his eyes and light-colored hair. He can only use it infinitely with no damage done to his body while in physical contact with Eri because her Quirk constantly rewinds his body to a previous state.
St. Louis Smash - While using Shoot Style, Izuku leaps into the air before swinging around to deliver a roundhouse kick to the opponent's face. Izuku used this move to incapacitate Gentle Criminal, who had been empowered by La Brava's Lover Mode Quirk to match Izuku's use of Full Cowl at 8% of its power.
St. Louis Smash Air Force - While using Shoot Style and 45% of One For All, Izuku arches his leg back and performs a strong vertical roundhouse kick, firing a large blast of compressed air. Izuku first used this technique to intercept a massive wave of crumbling debris created by Tomura's Decay Quirk.
Wyoming Smash - Izuku draws out 100 percent of his power into his arms, then proceeds to spike his opponent on the head, creating a powerful shockwave as a result. This technique was first used against Tomura during the Paranormal Liberation War.
Texas Smash - Izuku throws a punch in order to create wind pressure in order to blow objects and people away. This move is first used to critically damage Tomura Shigaraki during the Paranormal Liberation War.
Faux 100 Percent - Izuku combines One For All at 45%, Blackwhip, and Fa Jin to move at speeds comparable to One For All at 100%.
Faux 100 Percent: Manchester Smash - Izuku delivers a Manchester Smash using Faux 100 Percent.
United States of World Smash: This Ultimate Move is Izuku's variation of United States of Smash. Izuku begins this Ultimate Move by increasing his power levels using Full Cowl - 100% and starts unleashing a violent volley of punches. After this, he runs around his opponent, building up momentum and increasing air pressure before delivering a devastating kick. This was first used against Flect Turn.