The different types of quirks of MHA characters. Not evey single character will be here because there is a limit. I made a 2nd part. Sorry if your favorite character isn't on here.
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Hero Name - Explosive Hero: Great Explosion Murder God Dynamight Name: Katsuki Bakugo Class: 1-A Quirk: explosion, one for all (temporarily)
Explosion -
Explosion allows the user to excrete nitroglycerin-like sweat from their palms and ignite it at will to create explosions of various sizes.
Through either one of his palms, Katsuki creates fiery shock waves that are highly powerful and destructive, often burning and/or shattering whatever they hit, with Katsuki himself being immune to them, save for some minor damage from the recoil. Because this Quirk generates light, it's a natural counter to Dark Shadow, which thrives in the dark.
The more Katsuki sweats, the more powerful the explosions become. This essentially means that Katsuki's blast gradually grows in power the longer he fights since he will naturally sweat more through ongoing physical activity.
Ultimate moves: explosion
Explosive Speed - Katsuki throws his hands back and then causes an explosion in his palms to propel himself forward. This move can also be used to achieve a pseudo form of flight, as Katsuki used this move to fly over the giant robots during the Obstacle Race during the U.A. Sports Festival.
Stun Gernade - Katsuki creates a sphere of light with his hands. The sphere of light implodes, causing an explosion around Katsuki, blinding anything in Katsuki's vicinity.
Point-Blank Stun Gernade - A variation where Katsuki fires off his Stun Grenade at point-blank range of the opponent to immediately stun and immobilize them with little lasting damage. This variation was first used against Setsuna in the fourth round of the Joint Training Battle.
Howitzer Impact - Katsuki dashes into the air and creates two Explosions in his hands. While in the air, Katsuki spins himself around, building up momentum for his Explosions. After spinning himself around and gathering momentum for his Explosions, Katsuki fires an Explosive tornado at his opponent.
AP Shot - Katsuki stretches out one of his hands and uses his other hand to form a circle on the palm of his outstretched hand. By focusing the path of his explosions into a single point instead of around his whole palm, Katsuki creates a concentrated blast with reduced area of impact, but with enough power to successfully pierce even solid concrete.
AP Shot: Auto-Cannon: A scattershot version of his AP Shot technique, the explosion power is reduced in order to avoid dealing severe damage to human targets.
AP Machine-Gun: A stronger version of his AP Shot: Auto-Cannon where Bakugo fires larger, rapid fire explosions. This technique was first used against Tomura Shigaraki in the Paranormal Liberation War Arc.
Explode-A-Pult: While in mid-air, Katsuki grabs an opponent with one of his arms, then fires an explosion with his free arm, causing both him and his opponent to spin. Katsuki then forcefully throws his opponent with the aid of a second explosion. He first used this technique against Togaru Kamakiri in the fourth round of the Joint Training Battle.
Land Mine Blast - Katsuki places his Grenadier Bracer on the ground and lets of a massive explosion into the ground, blowing back any obstacles surrounding him. This technique was first used to dissipate Mahoro Shimano's Hologram, and later used to dispel Izuku Midoriya's Smokescreen.
Cluster - Katsuki condenses his explosions to become stronger and faster, allowing him to unleash a flurry of bursts that can be used in a variety of ways. This was first inadvertently used to save Izuku from Tomura and All For One.
Explosive Speed: Cluster - Katsuki employs the Cluster technique to propel himself forward in a similar fashion to his Explosive Speed, but at a much faster rate, allowing him to catch up with extremely fast targets.
Howizter Impact: Cluster - Katsuki employs the Cluster technique and the Strafe Panzer support item to empower his Howitzer Impact by creating larger explosions to propel himself with, as well as launching explosions in all directions.
Ultimate moves: one for all
Full Cowl: 100% - This technique allowed Katsuki to use 100% of One For All's power, granting him enhanced strength and speed that was on par with Izuku. This technique also made his Explosion Quirk so potent that close contact with rock would turn it into lava. This technique was first used by Katsuki against Nine.
Detroit Smash - Similar to Izuku, Katsuki performed this Ultimate Move in the form of an uppercut, creating an increase in air pressure. This Ultimate Move was first used by Katsuki, in conjunction with Izuku, against Nine to destroy the villain's destructive tornado.