Kirin (Monster Hunter) Evil Dragon Ch488

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The appearance of the Kirin resembles that of a unicorn, however, the Kirin is much more. It is fast on its feet, agile, and can command powerful lighting bolts effortlessly.

Tier: Low 7-B |Low 7-B |Low 7-B |Low 7-B

Classification: Elder Dragon

Powers and Abilities: Superhuman physical characteristics, statistics amplification (Becomes stronger, faster, and more durable when enraged), rage power, sound manipulation, electricity manipulation (Capable of calling down lightning strikes around it, it's mane constantly produces electricity, can surround itself with electricity to make its skin even more durable and thus harder to get through, capable of creating electrical explosions), large size (Type 0 in terms of length), light manipulation (It constantly glows bright and glows even brighter when enraged due to how much electricity it produces), status effect inducement (Capable of causing paralysis to its foes), teleportation (Capable of moving vast distances as lightning. One Kirin was able to flee the Guiding lands and reemerge at the Hoarfrost reach), weather manipulation (Capable of creating large thunderstorms), explosion manipulation, and biological manipulation upon death, resistance to thunder, paralysis, and death manipulation |Same as before, except for the additional of mind manipulation (Capable of calling down red lightning similar to White Fatalis, which is in fact the Dragon Element)|Same as regular Kirin|Same as regular Kirin, except electricity manipulation, light manipulation, possible teleportation, and resistance to thunder and paralysis, and the additional of ice manipulation (Capable of controlling cold air to create giant ice shards by freezing moisture of the air around it, capable of creating a freezing fog which can freeze foes in snow, capable of hardening its hide by freezing it when enraged), and resistance to ice

Attack Potency: Small City level (Can cover the coral highlands in a storm with their presence)|Small City level (Should be at least as strong as regular Kirin, if not stronger due to being a HC Variant)|Small City level (Should be at least as strong as regular Kirin, if not stronger due to being a Variant)|Small City level (Should be at least comparable to the regular species, if not slightly stronger due to being a Subspecies)

Speed: Massively Hypersonic+ (Capable of fighting hunters, who in turn evade their lightning. Stated to be capable of moving as lightning)

Lifting Strength: At least Class 100, likely far higher

Striking Strength: Small City level

Durability: Small City level |Small City level |Small City level |Small City level

Stamina: Infinite (Will not exhaust regardless of how long it is fought for or how many exhaust type effects are inflicted)

Range: Extended Melee Range with physical attacks due to size, at least hundreds of meters with ranged attacks, likely far higher

Standard Equipment: None notable

Intelligence: Above Average (Has a higher weakness to the Dragon Element, which directly attacks the mind, than the average hunter; Kirin has -5% resistance, while an average hunter has 0% resistance)

Weakness: Weak to fire and water, electrical attacks will weaken when its horn has been broken |Same as a regular Kirin |Unknown, possibly same as regular Kirin |Weak to fire, and water

Feats: Can destroy villages and cities with little effort, and if not able to be destroyed, can freeze completely. Can call down lightning inside caves, meaning that its lightning can pass through stone.

Notable Attacks and Techniques:

Kirin:

•Lightning Strike: Focuses on a target, and calls down a directed powerful lighting strike at targets location.

•Lightning Charge: Charges its horn with lightning, and dashes forward as a lightning projectile.

•Lightning Barrier: Calls so many lightning strikes around itself in very quick succession, forming a near impenetrable barrier of offense. Can move while doing this move.

•Discharge: Sends out lightning from its horn.

•Teleport Flash: Dashes forward at such speed it  appears to teleport, will paralyse anything unfortunate to be near the starting point, ending point, or anywhere in-between.

Oroshi Kirin:

•Freeze Shatter: Freezes an area within its sight (the larger the area, the larger it takes to charge up), and subsequently shatters the ice into razor sharp fragments that can do quite a bit of damage. If unfortunate enough to be caught in the initial freeze, the target might shatter along with the ice.

•Sub-Zero: (Passive Ability) Reduces the temperature to increasingly cold temperatures, and without a strong resistance to cold, it can be dangerous to enemies.

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