Siam (Silent Hill: Homecoming) Evil Monster Ch509

3 0 0
                                    

The Siam is a mini-boss monster in Silent Hill: Homecoming. They are first encountered in Shepherd's Glen Police Station, where they cause severe damage to the building and vehicles.

Tier: At least 9-C, likely higher

Classification: Monster

Powers and Abilities: Superhuman physical characteristics, longevity, large size (Type 0; At least 3 meters tall), natural weaponry (Teeth), stealth mastery, enhanced senses (Monsters are attracted to light, sound, and blood, though some monsters are repelled by bright lights), limited technology manipulation (Radios emits static in the presence of monsters with varying frequencies depending on the type of monster), self-sustenance (Types 2 & 3; Monsters don't need to sleep, eat, or drink but will if food is available, including their own kind)

Attack Potency: At least Street level, likely higher (Can damage Alex Shepherd. Comparable to other monsters, who are strong enough to shatter glass with relative ease, survive point-blank shotgun blasts, and rip humans apart with ease)

Speed: Athletic Human attack, combat speed, and reactions (Scaling from Alex Shepherd)

Lifting Strength: At least Peak Human (Can overpower athletic humans with ease)

Striking Strength: At least Street level, likely higher

Durability: At least Street level, likely higher

Stamina: Superhuman (Can run and fight for long periods of time)

Range: Standard Melee Range

Standard Equipment: Claws, teeth

Intelligence: Average

Weakness: Monsters can be deterred with runes drawn in blood. Heavy rain causes monsters to roam the streets in greater numbers.

Monsters Death Battle 3Dove le storie prendono vita. Scoprilo ora