Super Mario Bros. 3 Is Actually a Play

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For decades now, Mario games have been telling the same story over and over: Bowser kidnaps the Princess and Mario has to rescue her by stomping the shit out of everything. The only exception in the main series is Super Mario Bros. 2, with its infamous "It was a dream all along" ending. With the fan-favorite third game, Nintendo went back to the classic formula, and they've stuck to it since then.

The Theory:

Or did they? According to this illustrated guide, Mario 3 was just a stage play. Like Mario 2, it never happened, and you are a chump for buying it. Nintendo has trolled you once again.

Why It's Not That Crazy:

Just look at the game for a moment. When you start up Super Mario Bros. 3, the first thing you see is a curtain rising and the characters rushing in, like actors in a play.

But this doesn't necessarily have to mean anything, you might say. This is, after all, a game about a fat plumber who occasionally shoots fireballs out of his hand. It could simply be an artistic choice, for all we know ... but there's more.

During gameplay, objects such as blocks have bolts on them, implying that they are stuck to a backdrop -- everything is fake, like onstage. This would explain why the objects cast shadows, even when there's apparently nothing behind them.

Also, most of the platforms in the game aren't magically levitating in the air like in the previous games: They're either suspended from the roof with ropes, held up by pillars or driven by machinery.

Oh, and when you're done with a level, Mario exits stage right, just like you would in a play. Finally, this is the first game that introduced Mario's tendency to dress up as animals -- that's because he's actually playing different parts.

But why would Mario star in a play based on his own adventures? Well, remember that by this point, Mario had gone through the "fight Bowser and rescue the princess" routine only once -- what if Super Mario Bros. was Mario's only real adventure? After that, Mario went back to unclogging toilets, but he still dreamed about being a hero again every night (as seen in Mario 2).

Eventually, he tries to recapture that feeling by staging a play about the events of Mario 1, taking some artistic license with the story. Presumably at this point he completely lost touch with reality, hence Super Mario World and the increasingly ridiculous spinoffs.

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