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May 19, 3090.World population: 12.7 billion.
Ages predominant: 0 - 64.
Species of humans dominant: Mutants/ Deviants.
Encyclopedia of variants of mutants
Flickard
-Fire manipulators.
-They can be identified by flecks of red visible in their eye colour.
-They wield destruction in the palm of their hands.
-They are able to control things that emit a great amount of heat.
-They possess the power to manipulate anything that may end in a fire, be it lightning, electricity or lava.Weakness: Estkers.
Dykiard
-Shapeshifters.
-They have flecks of black in their eyes
-They are able to command their bones and DNA at will.
-They could be you today, and the next person the day after.
-Some have the ability to mimic the voices of the humans and the sounds of the animals whose form they take.Weakness: Not specific.
Crakiard
-Translators.
-They can be identified by the flecks of yellow in their eyes.
-They are able to understand the language of any breed of animals.
-They have the ability to coerce animals to do what they desire.Weakness: Not specific.
Estker
-Water manipulators.
-They can be identified by the flecks of blue in their eyes.
-They are able to control water in all states of matter (as solid, liquid or moisture).
-They have the power to control anything with water as a unit.
-They can become the water which they control.Weakness: Not specific.
Kranian
-Speedsters.
-They can be identified by the flecks of pink in their eyes.
-They are able to travel across time.
-They move with the speed of light.
-They have the ability to phase through solid objects.Weakness: Swamps and viscous liquids.
Bavinor
-Telekinesis.
-They can be identified by the flecks of orange in their eyes.
-They possess the power to control inanimate objects.
Their power depends on their mind and will.Weakness: Miklors.
Miklor
-Mind manipulators.
-They can be identified by the flecks of grey in their eyes.
-They have no combat powers.
-They can break through the walls of one's mind and find any knowledge which they seek.
-They able to control fellow mutants.
-They can project memories and cause hallucinations.
-Some are able to reverse their powers.Weakness: Miklors.
Terran
-Earth manipulators.
-They can be identified by the flecks of brown in their eyes.
-They can control anything made from the soil of earth (be it bricks or iron)
-They are also able to control the elements and metals of the earth.Weakness: Not specific.
Komante
-They are referred to as the avatars of the mutants.
-They can be identified by the flecks of green in their eyes.
-They have the powers of a Scrush and an Estker.
-They possess an extra ability to control vines.
-They are in sync with nature.
-They are rarer than the other variants.Weakness: Not specific.
Lacuna
-Teleporters.
-Space manipulators.
-They can be identified by the flecks of purple in their eyes.
-They are able to move across dimensions with inhumane speed.
-They can create portals for others to pass through.Weakness: Darkness and mind limitations.
Psyclore
-Soul links.
-The colours of the streaks in their eyes change with their mood.
-They have no combat powers.
-They can create force shields which can serve two different purposes (for protection or camouflage).
-They are able to communicate with the dead.
-They can see auras of people and are able to make the dead visible to non-psycloresWeakness: Many.
Nakbin
-Healers.
-They can be identified by the flecks of white in their eyes.
-They have no combat power.
-They possess the power to repair broken bones and tissues.
-However, they lack the ability to give life to the dead.Weakness: Many.
NOTE: Mutants do not have specific eye colours but have a distinct signature streak of colours visible.
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