As requested by @katsukisboke, I'll be talking about how I make my covers colourful and about the filters I use!
Also, buckle up again! It's not as long as the previous chapter, but it's still quite lengthy.
Usually, the colour scheme of my graphics are similar to the colours of the clothes the render is wearing! We'll use this cover I made a couple months back as an example.
(Character: Mashiro from BanG Dream)
Note how her clothes have many shades of blue and green on them? That's why the cover has a blue and green colour scheme, with white in it as well. I added white because not only does the outfit of the render have it, the whole image gives off a sort of 'winter' vibe to me.
Here's the image of the card to show the whole outfit properly. Here, you can see that I try to use the three colours in the cover above. The mix of these three colours gives off a bright vibe when mixed well together. I made sure that I coloured the pngs in the background differently, so that they would show more shades of green to compliment the blue background, along with the render's outfit.
Another way I come up with the colour schemes for my graphics simply comes from a little daydreaming. Here's a second example we'll use.
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Philosophy Sensei | Graphics Tutorials
RandomWelcome to Philosophy Sensei! This is a tutorial book where I will be giving some advice on making graphics, answering questions that people have regarding how I make them, and maybe some random tutorials of graphics that I make from time to time. F...