Battle

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Three battle phrase - Shelling, Contact, CQB

    A detection phrase starts before the shelling phrase battle. press the battle screen and you can see the detection bar for all unit. If you win the detection phrase, three units in your team with best camouflage will attack the enemy first. For a tie, both side can have 3 units to attack. Then the regular shelling phrase battle start. No need to say if you lose the detection phrase, only enemy has the bonus attack.

    The camouflage may change during battle, decrease when they attack or under attack.

ITEMS.

Suppressor. Suppressor from mod can reduce camouflage loss from attacking, and ammo with Tracer effects can light up target unit.

    Unit with Rocket-Propelled ammo sometimes damage two target, making another one being discover as well.

    For some reason if both targets have similar camouflage, they will shoot the target with lowest range first.

Infantry

    Infantry always attack first in CQB phrase, and pick 1 to 3 target randomly. Machine gunsLMG HMG can reduce their damage.

    Some promoted (2 or 3 stars) girls can install Armrest in external slot or Cabin in Cabin slot. More infantry deals higher damage, but also affected by other factor.

        Range. Pick the ammo with lowest range.

        Penetration. Try to max your penetration stat.

        Ammo type. Non-Kinetic rounds deal half damage. Bring your AP.
    Higher evasion also let your infantry attack FIRST in CQB.

    To avoid losing infantry from enemy attack, they must be well protected such as higher camo or evasion, and not to bring infantry to unit that prone to take hits such as heavy tanks.

Terrain

    Please read Terrain for effects details.

•Desert - Hot (Reduces Fire Resistance) and Dusty (Takes more damage) effects, making enemy HEAT burn you like crazy.

•Dirt - Swamp (Reduces Penetration) and Wet (Reduces Detection) effects, only scout needs to counter wet. Your firepower output may affected by Swamp. Dirt Forest is the worst, you lose both penetration and firepower !
•Grass - No effects. Like walking in the park !

•Forest - Bushy (Reduces Firepower). Look, the boss with insane hitpoint is laughing at you.

•Rocky - Flat (Reduces Armour) and Rocky (Reduces Targeting). Stop complains why your heavy die so quickly here. Especially Rocky Valley.

•Snow - Snowy (Mobility) and Cold (Takes more damage). Snowy greatly increase damage taken from enemy fire. Turns you into a frozen target!

•Plains - Broad (Reduces Firepower). Please note that only reduce in shelling phrase ! Usually only SPG needs to counter this effect, thanks to the default 4000m range.

•Hills - Steep (Mobility). Reduce your evasion... similar to Snowy, but no effect until contact phrase.

•Streets - Trap (Reduces Crit Resistance). Trap resistance is not hard to find (chassis) and hope your tank is not a crit magnet like KV2 or Churchill...

•Valley - Exposed (Reduces Stealth). May expose your light unit such as SPG. Some Engines counter this.

Panzer Waltz/Metal Waltz Commanders' Guide and TipsDonde viven las historias. Descúbrelo ahora