PART I CHAPTER I

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It cannot be called prowess to kill fellow-citizens, to betray friends, to be treacherous, pitiless, irreligious. These ways can win a prince power, but not glory.
—NICCOLÒ MACHIAVELLI, THE PRINCE

Ezio stood for a moment, dazed and disoriented. Where was he, what was this place? As he slowly regained his senses, he saw his uncle Mario detach himself from a crowd of people and approach him, taking his arm.

"Ezio, are you all right?"

"Th-th-there was a fight—with the Pope, with Rodrigo Borgia. I left him for dead."

Ezio trembled violently. He could not help himself. Could it be real? Seconds earlier—though it seemed like one hundred years ago—he had

been involved in a life-and-death struggle with the man he most hated and feared—the leader of the Templars, the vicious organization bent to the last on the destruction of the world Ezio and his friends in the Brotherhood of the Assassins had fought so hard to protect.

But he had beaten them. He had used the great powers of the mysterious artifact, the Apple, the sacred Piece of Eden vouchsafed by the old gods to him to ensure that their investment in humanity did not vanish in bloodshed and iniquity. And he had emerged triumphant!

Or had he?

What had he said? I left him for dead? And Rodrigo Borgia, the vile

old man who had clawed his way to the head of the Church and ruled it as Pope, had indeed seemed to be dying. He had taken poison.

But now a hideous doubt gripped Ezio. In showing mercy, mercy that was at the core of the Assassin's Creed and which should, he knew, be granted to all but those whose life would endanger the rest of mankind, had he in fact been weak?

If he had, he would never let his doubt show—not even to his uncle Mario, leader of the Brotherhood. He squared his shoulders. He had left the old man to die by his own hand. He had left him with time to pray. He had not stabbed him through the heart to make sure of him.

A cold hand closed over his heart as a clear voice in his mind said: You should have killed him.

He shook himself to rid himself of his demons as a dog shakes itself to throw off water after a swim. But still his thoughts dwelled on his mystifying experience in the strange Vault beneath the Sistine Chapel in the Vatican in Rome. The building from which he had just emerged, blinking into the unfamiliar sunlight. Everything around him seemed strangely calm and normal—the buildings of the Vatican standing just as they always had, still resplendent in the bright light.

The memory of what had just passed in the Vault came back to him, great surges of recollection overwhelming his consciousness. There had been a vision, an encounter with a strange goddess—for there was no other way of describing the being—whom he now knew as Minerva—the Roman goddess of Wisdom. She had shown him both the distant past and the far future in such a way as to make him loathe the responsibility that the knowledge he had gained had placed on his shoulders.

And whom could he share it with? How could he explain any of it? It all seemed so unreal.

All he knew for sure after his experience—better call it an ordeal—was that the fight was not yet over. Perhaps one day there would be a time when he could return to his hometown of Florence and settle down with his books, drinking with his friends in winter and hunting with them in autumn, chasing girls in spring, and overseeing the harvests on his estates in summer.

But this was not it.

In his heart he knew that the Templars and all the evil they represented were not finished. In them he was pitted against a monster with more heads than the Hydra and, like that beast, which had

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