12 ఌ︎ Reboot

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Description –

Reboot gives the user the power to erase someone's memory. If the user wishes to erase only one part of their opponent's memories, they can do so, but the opponent will fill in that blank with something of significance to their person. The user is also able to cut out parts of their own memory. Though it leads to confusion. The user must be informed with how memories are stored in the brain so they don't harm any of the other useful signals that send out commands for their opponent's bodily functions.

Special Move(s) –

Lock: This move is utilized when the user locks away memories for the person to uncover in the future. They must make sure that their meddling doesn't mess up the person's brain.

Drawback(s) –

Shut Down: When the user reboots their opponent's mind over 13 times, their brain shuts down, leaving them open for any attack. It's like being paralyzed. They can't see, hear, or feel anything.

𝗤𝘂𝗶𝗿𝗸 𝗜𝗱𝗲𝗮𝘀 [ 𝘽𝙉𝙃𝘼 ] ✔︎Where stories live. Discover now