The vertical ventilation duct leads you to the interior of the building
Y/N:(Why do these are all these vents so high up !)
You emerge from the other side a couple hundred meters in the air, yet again. Fortunately you didn't have to do much as you were descending straight onto a checkpoint.
Callie: Can...can we turn on a light or something ?
You look in front of you, then behind. Visibility was low, your 120 meter eyesight was reduced to 5
Shiver: We'll have to rely on other senses. Like sharks do.
Y/N: Can... can we change the song or something ?
Hide or Sleek was still playing through the facility and you just about had enough
Shiver: Tired of me already ?
Y/N: Let me hear fins in the air
Y/N: Thanks
(This must be the inside of the launchpad)With floodlights illuminating the path you proceed forward to a large square platform
Marie: Well, this is ominous...
Y/N: Yeah, my tentacles are on edge
You grab the armor that was in front of you and paint an ink switch in the distance which causes the platform to detach from the wall and move
Callie: Hey, we're moving
As you descend through the facility you continuously come across sprinklers and Octarians. With the help of lil buddy you defeat anything in your way and remain unscathed
Marie: I wish this thing moved faster.
Y/N: Same
After splatting a few more rounds of Octarians the lift stops at a wall with another ink switch
Big Man: Aaay ? (Oh! Is this the end?)
Y/N: Can't be
You respond while inking the switch which causes the wall to move upwards, revealing an Octocammander
Y/N:(Jumpscare)
Before he can spin the barrel of his gun you splat him which causes another wall to move and reveal a checkpoint
Shiver: If only we we're so lucky
On the other side of the checkpoint you find another lift and on your right an ink switch encasing a few Octarian troops who were glaring at you
Frye: We're on the move again !
Activating the ink switch causes the platform to descend again. As you move under the case of Octarians the bottom opens giving them access to the lift
Before they can reach the lift you splat them
Exactly like the first lift, as you descend you come across Octarians that try to stop you, now dropping on to the lift with you. Eventually it pauses at a wall with two Octocommanders on the sides
After splatting them, the lift changes directions and continues to descend
Callie: It just keeps going !
Y/N: Yeah, can't see where we're going either
You peer over the edge of the lift to find darkness
Marie: Is... is the elevator getting bigger
You look at the perimeter of the lift and notice an extension
Y/N: I guess when it stopped at those commanders
You hear a faint sound of pressurized ink and notice a super jump marker between your legs
Y/N:( What the ! An ocotoling?)
You quickly sink into your ink and move back slightly. As soon as she lands you toss lil buddy and shoot her
Before you can relax markers begin to show up back to back, increasing after you splat another octoling. As you defeat the last one you squint as a red light shines in your face
Y/N:(!)
You turn into a squid and barely dodge an octosniper's shot
Callie: You can't catch a break !
Until he's in range you hide behind one of the blocks on the lift. As you and lil buddy take him out the the lift stops descending again
Callie: Last stop! Finally! Probably. Hopefully...
Y/N: Hopefully. That was way too boring
Marie: I don't know how much more I could take
Exiting the lift you walk along a metal walkway which abruptly stops at another vent. Without a second thought you climb into it and find yourself exiting outside, at the bottom of the launch tower beside the shuttle
Callie: Well... we climbed, we un-climbed... and now we're here. I hope Gramps really is at the launchpad
Marie: I'm still not sure how to get there...
You move to the side railing and peer at the rocket from your position
Frye: Hey ! I can see a pipe that's connected to the rocket
Y/N: Me too
A long grey pipe stretched from the launchpad the tower, seemingly the part you were standing on
Shiver: Good eye, Frye. The pipe is definitely big enough for Y/N to fit through. What could go wrong
Y/N: Why would you say that
Marie: Very brave to volunteer Y/N like that..
Y/N: Shark behavior
You begin to walk forward but find the path blocked by some fuzzy ooze
Y/N: You hungry buddy ?
He looks at you and shakes his head, full from chomping down on all the Octarians
Marie: There's an opening on your left, just go around
Y/N: I see it
Callie: Hey, so this has been bugging me... Why were you after the treasure, anyway? Just 'cause... treasure?
Frye: We're doing it for Bankara Street! Not everyone there is as fresh as we are. Some of them are really hurting!
Shiver: That's right. We plan to sell the treasure and divide the profits among the needy. We'll keep a... shallow cut.
Marie: Whoa. You're actually heroes. And here we thought... Well, I don't want to say what we thought.
You shake your head in agreement
Big Man: Ay! (Aw, thanks, Boss!)
Y/N: Boss Marie. It's got a ring to it
Marie: You don't get to call me that
Y/N: Even though you guys tried to kill me, I can't stay mad at that. You gotta do what you gotta do
Shiver: As I said, your forgiveness is much appreciated
Walking along the launch tower you reach an ink rail leading into the grey pipe Frye mentioned. With a quick glance to the side you confirm that it does lead into the rocket and swim through it
YOU ARE READING
haIKAra walker (Splatoon 3 x Male Reader)
FanfictionEngage in a unique take on the world of Splatoon where boundaries blur and ink becomes a gateway between realities. "This is some Tron type stuff" After finding yourself suddenly thrust into the world of Splatoon, rise to the top in this tale of s...