The Powered Con-woman

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Note: The title is a bit odd because I wasn't sure what to name this chapter, but it works!

Name: Alzena Maude Tabor

Age: 25

Gender: Female

Appearance:

Appearance:

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Personality: Alzena is quiet and not a very open person

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Personality: Alzena is quiet and not a very open person. To her, talking too much can get you in as much trouble as just displaying everything you've ever done to the public. So, she keeps things straight and simple, does her best to be forward and usually keeps calm. She's also a very creative person and keeps her options open for unique solutions out of situations. Despite having a misplaced anger against the justice system and hero's, she will stand up for others in a heartbeat if she judges a situation to be unfair (ironic, of course, for her occupation).

Backstory:
You live in a world FILLED with heroes and villains. People with supernatural powers, magical abilities, and amazing technological advances. Altogether, life is both extremely dangerous and extremely safe. Villains threaten the day in all lands, and Heros train to take them on in Professional facilities.

Alzena is not a villain, but she is far from a hero.

Alzena can basically bring drawings to life. This is why she's covered in tattoos, as it's become an easy way to have her own portable weapons and useful items to use as she pleases. There are lots of weaknesses with this special power, but also tons of strengths and creative uses she can come up with.

Alzena had a normal life at first, with one mother and father, as a single child.
She was told she was lucky to be born, as they had struggled to have her.

So she was practically smothered in love all her life, if not a bit spoiled as hell. They loved her dearly, and she loved them just as much.

It made the tragic deaths much worse for her. Both parents had been killed by two heroes', suddenly and without any answers or justice, while she was away during training.

It left her with a misplaced anger and bitterness towards hero's and other authority figures, as she left home entirely.
She took training more seriously, began working harder on her art, and became a thief and con artist.
She had no justice for her parents, so she took on a life of little justice herself, using her tattoos and drawings to trick people, traveling new towns for new victims.

Scene 1:

You are a superhero!
Well, a hero in training, to be technical.

You are one of many who was born with powers, and you've decided to go into professional training for whatever reason.
It's almost like a college, only more physically painful and no dorms to accommodate your stay. Regardless, it's been pretty good to you, and you've been in its work for a year now.

You have a new assignment, now. You had to take a personality test and be interviewed by a couple officers of the city as well as your "professors."

Your assignment? Handle a moderately dangerous inmate for a mere month. The inmate will then be interviewed, as well as yourself, to see what progress was made.
You knew that this assignment often drove people to quit training, but it sometimes made heroes earn a partner in fighting, taking their inmates as loyal "sidekicks". You wondered how you were going to handle this assignment, as everyone took a different approach to this sort of thing.

You weren't really sure what to expect, but it... Definitely wasn't this. You waited besides two officers in a private room for your inmate, who entered with cuffs still on. While she had been allowed to change back into the clothes she'd been taken in with, they still seemed torn at areas and wrinkled, like she had just been fighting someone. And it seemed almost every other inch of her skin had a tattoo.

The officer handed you a file, "Good luck with your assignment. I'm sure you'll do well." He said, positively.
And just like that, the company left the room to let you and your inmate "chat".
The girl tilts her head, pointing at the files, "You have the choice to uncuff me. Inside the file."

You...

Scene 2:

Make one

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