Chapter 8

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(Probably one of the longest chapters to date)

Been a few days and I managed to get an advance radar set up, also managed to upgrade my other detection systems, these will hopefully warn me of any hostiles or unknowns closing in on me, which based on my luck sooner or later there will probably will be something coming for me

I also built some more defenses, placed some robotic mini submarines that is powered by a simple A.I that will patrol the area around the base, I could also use those little guys to explore the seafloor for anything noteworthy, I might even set up a submarine pen down when I eventually try to build larger submarines, my understanding on how this building system works though is still fairly limited

I would have to change that 

No building submarines until I master this build system or else I might fuck things up and have my submarine spontaneously combust because I messed up building an engine or fuck up the reactor leading to an internal implosion

Would not want that to happen. Ever

Moving on I also designed a much better plane resembles a Harrier, and as such that it resembles a Harrier it also has VTOL capabilities, but that's about it on the resemblance everything else is different, which would make sense seeing as I don't have the blueprint  of the Harrier 

The internals are mostly used up by the engine, a smaller auxiliary engine on the bottom of the plane to power the A.I incase the main engine gets destroyed or turned off, there is still enough power for the AI and the controls so It could theoretically glide to safety, theoretically, I have yet to actually test that seeing as I don't want to attract anyone

buuut I had tried and tested the plane as a whole so I do know that it works

Now let's go to the good part the, armaments, the plane which I shall now call Albatross, has three configurations

The First is Air-Combat Config, as the name states, it's for fighting air combatants, it's armaments are mainly composed of fast small and agile missiles, the Missile which I shall call Seeker is composed of mainly explosive and a few cache of metal pellets which will act as shrapnel, In total the Albatross has 16 Seeker missiles 

The Second type of missile is named Big Seeker, it's basically the same as it's smaller brothers except that it has more penetrative power seeing as this missile is supposed to be used to shoot down bombers, whom has much more armor and will be harder to destroy if I use the Seeker

The Third is the Attack configurations, and as the names one again suggest, it's used for attacking, the armaments as mostly bombs, ranging from 500 Pound bombs to 2000 Pound bombs

The bomb types I use are Pure explosive which explodes after a small delay usually they don't have much penetration, so they mostly just damage the exterior of heavily armored ships

The next type is Armored Explosive which is a lot heavier leading to it having much more penetration capacity, the downside though is that they have less explosive mass than their pure explosive counterparts,

The next is Napalm which removes almost all of the TNT and replaces it with Thickened Petroleum which when detonated will release and ignite the Petroleum inside causing a fire that could burn even on water, I will mostly use this as crowd control and for lightly armored units such as destroyers 

I also have a minigun that I could mount that uses pure metal pellets for pure kinetic power enabling more penetrative power, these should be able to chip away heavy armor, and even penetrate thinner armor, the downside is is that when they do penetrate they will not do much damage seeing as they are quite small and that they also don't have explosive pellets inside them to damage the interior of the vehicle they penetrate 

The Third and last Configuration is Multipurpose which combines Attacker Armaments with Air-Air armaments, I don't think I really need to explain this so I won't

That about wraps up the Configs for the Albatross

Next on the list per say is my Rigging, I haven't really talked about my own rigging much seeing as it's not really that relevant, well not relevant until now that is, my rigging is the representation of the oil rig so whatever I add on the oilrig will simultaneously be added to my rigging, so If I added let's say a Missile launcher on my Oil rig, my rigging will reflect that

Before my rigging have not really change much seeing as I only added a few things but overtime those changes piled up and my rigging now has much more noticeable change, I now have a runway and a hanger incorporated to my rigging, The Canons I had added to the oil rig have also been Added to my rigging, The Extra cranes I added and the Mini port is also present, My main tower have also been enlarged because I have been slowly adding more and more detection systems to it 

The extra meters I have added to the oil rig though did not change my rigging but rather it change my body, I grew half an inch and my weight increased, although the added weight did not actually change anything to my looks My belly is still slim and flat...thankfully...I'm planning on expanding myself more in the future and if I became fatter and fatter because of it...eugh...just ewww, I do not want to be FAT thankyou very much, I took care of my looks in my last life and just because I died will not mean I won't take care of it now

Moving on, I started experimenting on interconnected drones in hope that I could escape this bubble that is forcing me to stay on the Oil rig, I was thinking that maybe If a piece of the oil rig is mobile it would reflect on my rigging enabling me to move and go to the water instead of being trapped on the Oil Rig

My theory is that the reason I can't leave the oil rig is because the Oil Rig me has no actual capacity to move and it reflects that on me, preventing me from moving out of the Oil rig's boundary, so what if a part even if just a small part of my Oil rig could move, for example what if a small platform of the oil rig can detach itself from the main body and move on it's own

So far though no success I have no reliable way of having a small piece detach and reattach itself unless I use Docking stations which will not work because I need the piece to be part of myself instead of a separate entity and the docking station's Graviton beam only works on other entities and not on the entity which it is built on so Docking stations are a no go

 What I'm currently building right now is based off a mobile platform built to be a mobile dock from my last life 

A platform has clamps that enable it to connect to other platforms allowing it to form a bigger platform, that's what I'm basing this design on 

It will take time for me to design it so I will be working on that for a while

On other things I used constellation's Design to build more Constellation-Class ships, of course the blueprint is vastly different from what the US navy made because I made a lot of modifications, I essentially turned the Constellation-Class from a destroyer to a Light Cruiser with thicker Armor heavier guns and a vastly bigger hull

Constellation grew quite a few inches from the retrofit and she now looks like a 10 year old girl instead of a 7 or 8 

I built and summoned three more Constellation Classes 

The first was named Dawn and she wore a Blue and White shirt above that is a black leather jacket that reaches just below her knees, she wore a black beret on her head a radar dish attached to said beret, she also wore a long black and gold pants

The second is named Borealis she wore the much the same outfit as Dawn the difference only is that instead of pants she wore a white dress 

The third is named Comet she's a mix of Constellation's and her other sisters really, she has the Beret of her sister ships but she also has the Blue overcoat that her eldest sister Constellation has, add to that the gold and white dress that she wears over her pants

of course with the loss of Destroyers for Screening types I need to design more destroyers, I design is still unfinished though so I-...Wait...Radar is pinging something...no It's pinging someone, someone is out there, I and I don't know if it's abyssal or shipgirl

Information, I need info, I had my Albatross take off from the runway leading them to where my Radar found those surface units

After a few minutes it got there, Oh god...,Oh my god, a battle is going on there...



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