Chapter 10

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It has been a few hours since the fleet left, I've been busying myself with improving infrastructure as well as adding more resource processors, I finally made a dedicated building for each material, before they were all just bunched up in one large room waiting for something to go wrong and then blam my whole resource infrastructure up in flames and possibly half of myself as well

In hindsight that was really fucking stupid of me to wait this long to separate them especially since I made those things when I was still inexperience with the system, great going me you could have ended your reincarnation adventure in an instant

Anyways!

Once I deconstructed those machines, I began sectioning off areas with three to two layered blocks to ensure protection, I also made sure to implement all of my new knowledge to make them all much more efficient and faster, 

The Fuel Plant was placed way below so it has a less of a chance of being spotted and hit, heck it might as well be underwater with how low it is, I made sure it had the thickest armor with four blocks of protection....cause it's fuel If that thing gets hit I'm going to go up in flames  

Ammo factory on the other hand is on the platform itself close to the dockyard below it so ammo is closer to the dock

Oh and a fact I forgot to mention we don't actually need any of these ammo or fuel, why? because when shipgirls eat their fuel bunkers and ammo storage get's refilled the problem is, is that I don't have anywhere to get food consistently, sure I could just have my ships catch fish but it would be inefficient seeing as a battleship eats a few tons of material/food a day if it's fighting less if she's not using up her ammo

That is why it's not technically necessary, there's  reason why I don't just grow food is space I don't have space and the islands over yonder I plan on turning into industrial facilities once I expand to them, there's also time, it would take months before we could harvest food, sure I could probably genetically engineer the plants to grow faster...somehow, or even make a super duper fertilizer but again I don't know how too, growing food is out of the table for now

onto other much more important things the destroyers are almost complete!, It would only take an hour before they are ready for summoning, the building phase actually took a bit longer than I originally expected with the build time actually being 7 hours likewise the cruisers battleships and especially the aircraft carriers will take a longer period to complete most likely because of their more complicated machinery 

Speaking of ships, I started to catalogue each ship and how much fuel they use this took quite a bit of time but I eventually managed to organize everything

So at the current time I am currently harvesting 4900 Units of Material per hour, that's a pretty good amount seeing as I have yet to actually expand to other resource nodes, and yes there are other resource nodes I had drones scout the sea floor and found more some of them are actually pretty close with the closest one being 700 meters away

Now then to the biggest problem here the resource to fuel ratio 7 Units of Resource equals to 1 Unit of Fuel, if I used all of my resource income which is 4900 Units and converted that to Fuel I would have 700 Units of Fuel per hour, but I can't really do that seeing as I need to save up resources, I could only do that if I already have a huge stockpile of resources which I currently do not

now to fuel consumption rate, note that the consumption here is averaged, so then a battleship will on average consume 1 unit of Fuel per hour, a battleship like Resolute and Liberator has enough storage for 10,000 Units of fuel which will approximately last them 416 Days or 1 Year and 56 days

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