Yu-Gi-Oh Zexal OC Idea

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Name: Charles Erebus

Age: 14

Appearance:

Abilities: Master Level Duelist, Able to See and Understand Duel Spirits, Skilled Engineer (Skilled enough to make both his Duel Disk and Duel Gazer), Skilled Programmer (Skilled enough to Program his Duel Disk and Duel Gazer), Hermit Purple (A ps...

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Abilities: Master Level Duelist, Able to See and Understand Duel Spirits, Skilled Engineer (Skilled enough to make both his Duel Disk and Duel Gazer), Skilled Programmer (Skilled enough to Program his Duel Disk and Duel Gazer), Hermit Purple (A psychic ability which manifests itself as multiple, purple, thorn-covered vines that spawn from Charles' hands; Possesses a range of 15 Meters from Charles; Hermit Purple's vines are relatively weak, but they provide Charles with considerable divination ability, enabling him to divine and materialize any type of information, such as an image, a location or even thoughts; Charles can use the vines as ropes, whose movements he can control at will; Their length and resistance make it possible for Charles to swing from place to place and bind someone completely; The vines are dexterous enough to manipulate a video game controller, or a computer; Hermit Purple is able to interface and tamper with electronic systems beyond its ability to divine information, and can be used to pilot ships, planes, unlock electric doors, and check equipment for signs of tampering; Grants the ability to see and understand Duel Spirits; The vines can be used to move Charles' body in situations where he would otherwise be unable to or to defend himself from attacks; Provides protection from Mental Attacks, Possession, and allows him to perceive Astral and those possessed by Numbers in addition to letting him collect them; Hermit Purple can generate an energy that is similar in nature to electricity through its vines for combat purposes, and Charles can control what this energy affects), Excellent Intellect & Athleticism (Aside from his abilities, Charles is well-trained in both body and mind, having substantial athletic abilities and a keen intellect; He uses his intelligence to find weak points in his opponents, even overcoming disadvantages he has through thinking on his feet)

Equipment: Duel Gazer (A Duel Gazer made in the shape of a Red-Eyes Black Dragon's head with the Lens being the Eye)

Duel Disk (His Duel Disk has a Black Body with a Red Orb and Red Accents and Blue Monster Zones; It also contains a Graveyard Zone, an Extra Deck Zone, a Banished Zone, and Slots for Spells and Traps)

Duel Disk (His Duel Disk has a Black Body with a Red Orb and Red Accents and Blue Monster Zones; It also contains a Graveyard Zone, an Extra Deck Zone, a Banished Zone, and Slots for Spells and Traps)

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Deck: Red-Eyes Fusion/Xyz

Affiliations: Heartland Academy, Yuma's Group

Backstory: Charles is a Heartland native who discovered a prophecy describing the arrival of Astral and the Numbers through an old legend passed down in his family at 13.

Trivia: He originally sought out Astral due to the part he would play in the prophecy he discovered. He once managed to get a Draw with Kite in a Duel over information on the nature of the Numbers. He is descended from a Clan of Psychics who were responsible for the creation of many shrines and temples dedicated to the Astral World. He is in the same class as Reginald and Rio Kastle. He and Rio have been shown to have a romantic interest in each other. He first met Yuma and Astral a few days after they first Dueled Kite. His personal Number Card is Number 85: Red-Eyes Inferno Dragon and he obtained it when the Numbers were released. When they first met, and after Dueling them, he told Astral and Yuma the prophecy he discovered, adding that the fate of the world would depend on the result of the battle for the Numbers. His Spirit Partner is Red-Eyes Black Dragon. He Dueled Don Thousand with Yuma and Shark.

Love Interest: Rio Kastle

Number 85: Red-Eyes Inferno Dragon

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Number 85: Red-Eyes Inferno Dragon

Number 85: Red-Eyes Inferno Dragon

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