The Phantom(Kingdom Hearts) Evil Monster Ch53

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The Phantom is an Emblem Heartless that is found in the first Kingdom Hearts Game. It is one of the bosses at Netherlands. While Phantom is in possession of the Clock Tower, the hourly treasures cannot be obtained. Phantom emerged from the Final Keyhole after it was opened by the Princesses of Heart, and went straight to Netherland, where it possessed the Clock Tower. Tinker Bell discovered it there, and flew back to the Cabin of Captain Hook's ship, where Sora, his friends, and Peter Pan find her. She leads them back to the Clock Tower, where they are attacked by Phantom. However, after a violent battle, it is defeated.

Tier: 2-B

Classification: Heartless

Powers and Abilities: Superhuman physical characteristics, flight, heartless physiology, dimensional travel, energy blasts, resistance to ice manipulation and cosmic radiations

Attack Potency: Multiverse level (Fought on par with KH1 Sora, Donald, Goofy and Peter Pan), can ignore conventional durability with Doom

Speed: Infinite (Able to keep up with Sora and others)

Lifting Strength: Unknown

Striking Strength: Multiverse level

Durability: Unknown for its body (When it's heart is not exposed, Sora's attack just pass straight through the Phantom as if it weren't even there, and Jimmy's Journal states that the Phantom lacks a physical form), Multiverse level for its heart (Able to withstand numerous physical and magical attacks from Sora and others), it's ability to shift what type of damage can hurt its heart makes the Phantom difficult to kill)

Stamina: Infinite

Range: Extended Melee Range with claw strikes; Hundreds of Meters with energy blasts; Low Multiversal with the Corridors of Darkness

Standard Equipment: None notable

Intelligence: Unknown, likely non-sentient, due to its nature as a Heartless (Heartless are purely driven by instinct to collect hearts)

Weakness: Light Magic, exposing its heart allows it to be harmed if attacked with an ability corresponding the color it's heart is glowing (i.e. Red for Fire Attacks, Blue for Ice Attacks, Yellow for Lightning Attacks, and White for Physical Attacks), Death Sentence can be delayed with the help of Time Manipulation abilities.

Notable Attacks and Techniques:

•Death Claw: The Phantom swipes at it's target with its claws.

•Energy Drain Shot: The Phantom shoots an orb of dark energy that continously saps the targets strength on impact.

•Death Sentence: The Phantom is able to set a timer that gains a count every time the minute hand on the Clock Tower passess one of the numbers, starting and ending at twelve. Once the minute hand meets the hour hand at twelve, it's target is instantly killed. However, this ability can be delayed for one minute if the target manages to use a time stopping ability on the Clock Tower.

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