Beowolves are large werewolf-like creatures of Grimm. They are the most basic and abundant type of Grimm on Remnant and are the first Grimm seen in the series. Alpha Beowolves are a larger, armored Beowolves that have survived long enough to undergo extensive evolution and have seen numerous fights against humanity, becoming much stronger and more durable than standard Beowolves as a result. Mutant Beowolves are special Grimm larger, stronger and more durable than even Alphas, mutated by Doctor Merlot.
Tier: 9-B |High 8-C |High 8-C
Classification: Creature of Grimm
Powers and Abilities: Superhuman physical characteristics, immorality (Type 1), natural weaponry (Claws and fangs), enhanced senses (All Grimm can detect negative emotions across vast distances, as well as the souls of the living beings), adaptation (Grimm are able to evolve over time to be able to counter threats as well as adjust to their environment), self-sustenance (Type 2), absorption and soul manipulation (Grimm are capable of absorbing a being's soul, destroying it in the process), resistance to extreme cold (Has adapted to survive in the harsh cold of Solitas), immunity to soul manipulation (Due to the lack of a soul)|All previous plus earth manipulation (Capable of creating crystal spikes from the ground) and resistance to ice manipulation (Cannot be frozen by Ice Dust)|
Attack Potency: Wall level (Though they are often treated as fodder to huntsmen and huntresses in training, individual Beowolves have been able to overpower Atlas Soldiers. Should be comparable to other weaker Grimm such as Lancers)|Large Building level (Far superior to normal Beowolves. Can casually rip apart Atalesian Knight-200s. Should be comparable to other Alpha Grimm such as Ursa Major)|Large Building level (Far superior to Alpha Beowolves, a single Mutant Beowolf is able to pose a serious threat to a Huntsman or Huntress in training)
Speed: Hypersonic Reactions and Combat Speed |Hypersonic Reactions and Combat Speed |Hypersonic Reactions and Combat Speed
Lifting Strength: Superhuman (Able to lift and throw large boulders)|Superhuman (Can lift an Atalesian Knight-200 with ease)|Superhuman
Striking Strength: Wall level |Large Building level |Large Building level
Durability: Wall level |Large Building level |Large Building level
Stamina: High
Range: Standard Melee Range|Standard Melee Range, Several Meters with crystals
Standard Equipment: None notable
Intelligence: Below Average (Often displayed as mindless animals lacking any sense of self-preservation and relentlessly attacking no matter how hurt they are or how many of their pack members are slain. However, some have displayed very basic intelligence such as throwing projectiles from a distance as an attack)|Above Average (Their intelligence increases as age, gaining a sense of self-preservation and the ability to learn from their battles, observing their allies, retreating when needed and developing stragglers for future encounters against Huntsman and other threats)
Weakness: All Grimm are weak to powers associated with the God of Light such as the Silver Eyes.

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Monsters Death Battle
ActionThis will be all kinds of monsters that will fight to the death until only one comes out as king. This will have various of monsters like giant monsters for example to give an idea of what might be featured in the death battle.